NSX (QFont)
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− | + | [[NSX|NSX scripts]] that holds parameters for [[NetherMenu]] font draw module. | |
− | + | Example QFONT file: | |
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− | Example | + | |
''[qfont]'' | ''[qfont]'' | ||
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r_shadowofs=0 0.5 0.5 | r_shadowofs=0 0.5 0.5 | ||
− | = Structure = | + | == Structure == |
− | == | + | {| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" |
− | + | ! width=6% | Key pair | |
− | Should be the first groups of file | + | ! width=83% | Description |
− | + | |- | |
− | + | | '''[qfont]''' | |
− | Type of font drawer, each of it has it's advantages and disadvantages: | + | | Should be the first groups of file. |
+ | |- | ||
+ | |'''type'''=''x'' | ||
+ | |Type of font drawer, each of it has it's advantages and disadvantages: | ||
Possible values: | Possible values: | ||
− | * | + | * FT - Darkplaces vector fonts using freetype library |
− | * | + | * ASCII - Quake ascii conchars (256 chars on a 16*16 table) |
− | * | + | * GLYPH - QuakeC glyph font renderer (each char is separate picture) |
+ | |- | ||
+ | |'''face'''=''string'' | ||
+ | |Font face. For freetype and glyph font renderers this is name of group. For Ascii it's a path to conchars texture. | ||
+ | |- | ||
+ | |'''brightness'''=''value'' | ||
+ | |Floating point value of brightness scale. 1 is nothing, 0.1 is 10% etc. | ||
+ | |- | ||
+ | |'''scale'''=''x'' ''y'' | ||
+ | |Two floating point values storing horizontal and vertical scale of font chars. | ||
+ | |- | ||
+ | |'''width'''=''x'' | ||
+ | |X component of scale. | ||
+ | |- | ||
+ | |'''height'''=''y'' | ||
+ | |Y component of scale. | ||
+ | |- | ||
+ | |'''respath'''=''path'' | ||
+ | |Path to font resources. Could be relative (if begins with ./) or absolute (from gamedir). Default is subfolder named as font file (i.e if font file is gfx/myfont.qfont, it's default resources directory will be ''gfx/myfont/''). | ||
+ | |} | ||
− | + | {{hidden begin | Freetype font face group }} | |
− | + | ||
− | + | Attributes of font face for freetype font renderer. | |
− | + | {| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" | |
− | + | ! width=6% | Key pair | |
− | + | ! width=83% | Description | |
− | + | |- | |
− | = | + | |'''file'''=''path'' |
− | + | |Path to .OTF/.TTF font file. Could be relative to respath (if begins with ./) or absolute (from gamedir root). | |
− | + | |- | |
− | + | |'''slot'''=''slotname'' | |
− | + | |Engine font slot. Used to replace fontmaps that was already initialized. | |
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− | Path to | + | |
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− | Engine font slot. Used to replace fontmaps that was already initialized. | + | |
Darkplaces engine have this fixed slots: default, console, sbar, notify, chat, centerprint, infobar, menu, user0, user1, user2, user3, user4, user5, user6, user7. | Darkplaces engine have this fixed slots: default, console, sbar, notify, chat, centerprint, infobar, menu, user0, user1, user2, user3, user4, user5, user6, user7. | ||
+ | |- | ||
+ | |'''glyphs'''=''string'' | ||
+ | |Engine font slot. Used to replace fontmaps that was already initialized. | ||
− | ==== | + | Engine will render font pages containing this string chars (others will be rendered on demand). |
+ | |- | ||
+ | |'''r_antialias'''=''0/1'' | ||
+ | |Toggles antialiasing for font pages renderer. | ||
+ | |- | ||
+ | |'''r_hinting'''=''0/1/2/3'' | ||
+ | |Toggles hinting for font pages renderer. 0 - no hinting, 1 - light autohintinh, 2 - full autohinting, 3 - full hinting. | ||
+ | |- | ||
+ | |'''r_shadow'''=''strength'' | ||
+ | |Outline shadow strength (could be more than 1). | ||
+ | |- | ||
+ | |'''r_shadowblur'''=''strength'' | ||
+ | |Outline shadow blur. | ||
+ | |- | ||
+ | |'''r_shadowofs'''=''x y z'' | ||
+ | |Outline shadow offset. X and Y applied during rendering. Z is applied during blur. | ||
+ | |- | ||
+ | |'''r_charcushion'''=''x'' | ||
+ | |Characters vertical offset in percents (1 - 100%, 0.1 - 10%). | ||
+ | |- | ||
+ | |'''r_charscale'''=''x'' | ||
+ | |Characters uniform scale. | ||
+ | |} | ||
+ | {{hidden end}} | ||
− | + | {{hidden begin | Glyph font face group }} | |
− | + | Attributes of font face for glyph font renderer. | |
− | + | {| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" | |
+ | ! width=6% | Key pair | ||
+ | ! width=83% | Description | ||
+ | |- | ||
+ | |'''respath'''=''path'' | ||
+ | |Absolute path that overrides default font resources path. | ||
+ | |- | ||
+ | |'''glyph'''=''variable'' | ||
+ | |Value is a string of: ''picture'' kern ''left'' ''right'' '''codes''' ''code1'' ''code2'' ''codeX''. Kern parmeter is optional. One pic may have many ASCII codes. | ||
+ | |} | ||
+ | {{hidden end}} | ||
− | + | [[Category:File formats]] | |
− | + | __NOTOC__ | |
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Latest revision as of 01:57, 18 July 2012
NSX scripts that holds parameters for NetherMenu font draw module.
Example QFONT file:
[qfont] type=FT face=default brightness=0.8 width=1.2 [default] file=./big.ttf sizes=38 glyphs=abcdefghijklmnopqrttuvwxyz0123456789 r_shadow=0.8 r_shadowblur=1 r_shadowofs=0 0.5 0.5
[edit] Structure
Key pair | Description |
---|---|
[qfont] | Should be the first groups of file. |
type=x | Type of font drawer, each of it has it's advantages and disadvantages:
Possible values:
|
face=string | Font face. For freetype and glyph font renderers this is name of group. For Ascii it's a path to conchars texture. |
brightness=value | Floating point value of brightness scale. 1 is nothing, 0.1 is 10% etc. |
scale=x y | Two floating point values storing horizontal and vertical scale of font chars. |
width=x | X component of scale. |
height=y | Y component of scale. |
respath=path | Path to font resources. Could be relative (if begins with ./) or absolute (from gamedir). Default is subfolder named as font file (i.e if font file is gfx/myfont.qfont, it's default resources directory will be gfx/myfont/). |
Freetype font face group
Attributes of font face for freetype font renderer.
Key pair | Description |
---|---|
file=path | Path to .OTF/.TTF font file. Could be relative to respath (if begins with ./) or absolute (from gamedir root). |
slot=slotname | Engine font slot. Used to replace fontmaps that was already initialized.
Darkplaces engine have this fixed slots: default, console, sbar, notify, chat, centerprint, infobar, menu, user0, user1, user2, user3, user4, user5, user6, user7. |
glyphs=string | Engine font slot. Used to replace fontmaps that was already initialized.
Engine will render font pages containing this string chars (others will be rendered on demand). |
r_antialias=0/1 | Toggles antialiasing for font pages renderer. |
r_hinting=0/1/2/3 | Toggles hinting for font pages renderer. 0 - no hinting, 1 - light autohintinh, 2 - full autohinting, 3 - full hinting. |
r_shadow=strength | Outline shadow strength (could be more than 1). |
r_shadowblur=strength | Outline shadow blur. |
r_shadowofs=x y z | Outline shadow offset. X and Y applied during rendering. Z is applied during blur. |
r_charcushion=x | Characters vertical offset in percents (1 - 100%, 0.1 - 10%). |
r_charscale=x | Characters uniform scale. |
Glyph font face group
Attributes of font face for glyph font renderer.
Key pair | Description |
---|---|
respath=path | Absolute path that overrides default font resources path. |
glyph=variable | Value is a string of: picture kern left right codes code1 code2 codeX. Kern parmeter is optional. One pic may have many ASCII codes. |