Search results

Jump to: navigation, search
  • Entity archetypes are defined in gamecode. It sets a common behavior of an entity class. A typical archetypes are: Monsters, Items, Spots, Triggerw etc. * [[item(entity)|Item]]
    951 B (103 words) - 20:35, 15 May 2014
  • {{entity item common}}
    134 B (21 words) - 22:00, 30 July 2012
  • {{entity item common}}
    282 B (50 words) - 22:00, 30 July 2012
  • {{entity item common}}
    187 B (27 words) - 21:59, 30 July 2012
  • {{entity item common}}
    90 B (13 words) - 21:59, 30 July 2012
  • {{entity item common}}
    85 B (12 words) - 06:17, 3 August 2012
  • {{entity item common}}
    176 B (30 words) - 21:59, 30 July 2012
  • {{entity item common}}
    232 B (37 words) - 21:59, 30 July 2012
  • {{entity item common}}
    168 B (27 words) - 21:59, 30 July 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)

Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox