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  • * _reflect - mask for cubemap reflection texture
    1 KB (182 words) - 09:44, 1 August 2012
  • * Normal mapped environment cubemap reflections.
    7 KB (1,034 words) - 03:32, 23 November 2023
  • &nbsp;&nbsp;&nbsp;Sets a numbered cubefilter for light, cubemap texture is cubemaps/<value>
    9 KB (1,311 words) - 01:18, 23 November 2012
  • ...ll draw a world 2 times to get reflective and refractive image, refraction cubemap will add one more texture sampler, parallax mapping will make more texture
    8 KB (1,291 words) - 21:45, 30 July 2012
  • ===dpReflectCube <nowiki><cubemap></nowiki>=== Sets static [[cubemap]] texture for reflections.
    21 KB (3,239 words) - 23:56, 29 November 2014
  • {{design|Spotlights and projected dynamic lights could be simulated with cubemap filters.}}
    12 KB (1,647 words) - 09:50, 15 February 2013
  • ...entcode, materials, maps etc.). Each effect (normalmapping, specular, fog, cubemap filter, style etc.) are optional and can be customized on per-object base. ... All dynamic lights are omnidirectional, spot lights can be simulated with cubemap filter effects. Dynamic lights can illuminate moving, rotating and animatin
    10 KB (1,548 words) - 09:46, 15 February 2013
  • ==Cubemap filtering== ...ough a stained glass window (done crudely by texturing the lighting with a cubemap), another good example would be a discolight.
    4 KB (602 words) - 11:14, 7 October 2012
  • * cubemap : a path to [[cubemap]] filter texture {{tip|Cubemap-filtered lights dont appear on lightmap}}
    4 KB (529 words) - 11:15, 7 October 2012
  • | cubemap light filters used on lights (animated cubemaps is stored in subfolders) | environment maps and cubemaps used on materials for cubemap reflections and tcGen environment
    8 KB (1,203 words) - 19:58, 4 April 2013
  • * Riflessi cubemap negli ambienti con normal map.
    7 KB (1,077 words) - 18:27, 23 March 2013
  • | filtri per il cube map light cubemap lighting usati sulle luci (le cube map animate si trovano nelle sottocartel
    14 KB (2,150 words) - 14:18, 24 January 2013
  • ... volte per ottenere un'immagine riflessiva e una refrattiva, la refraction cubemap aggiunge un texture sampler, la parallax mapping crea piĆ¹ look-up delle te
    9 KB (1,444 words) - 10:35, 11 July 2013

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