Blood Omnicide is a project to recreate Blood Omen: Legacy Of Kain in 3D. The main goal is to save original game feel and provide nearly same gameplay and balance. There will be some improvements & innovations, just because of nature of porting. The most critical ones will be optional in order to not violate the game experience. The second goal is to provide a game SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.

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Locale system

News 4 comments

Another one of the sub-goals of v0.1 development was finished yesterday: a final locale system which supports all game text and some other features.

One of the hardest things to do was to get all Blood Omen text in a single file. We would like to thank The Lost Worlds for the published NPC Dialogue Script, andLegacy of Kain: Dark Chronicle for unused dialogue scripts, which help us to get all the text together.

The second big advantage is timing marks. Timing marks are required to display only a part of speech text in subtitles. Blood Omen has a number of rather long monologues, up to over 50 seconds. Which, if shown entirely, fills half of the screen with subtitle text. In order to handle this, it needs timing marks to be placed in the subtitle text, to show only a portion of Kain's monologue at a time.

There is a number of differences between speech in PC and PlayStation version of the game. Some phrases are shorter in PlayStation version, so they need to be supported in a special section of subtitles description file:

  • All pillar names (only pillar name are leaved);
  • "Shed your blood for me, and these artifacts will be yours.";
  • and some more.

Another thing was that PlayStation version has some phrases that are not present in PC version. These phrases will be included in the locale pack. So both PC and PS-based installation of Blood Omnicide will match.

In order to support old style 2d maps and to get rid of the problem of duplicate subtitles all text is now stored in global console-variable space, and loaded when the game starts. It also provides a minor speed increase, as a previous localization system was loaded on each map change. Also, missing strings are handled correctly now - they got default locale (so partial localization is possible).

So, by introducing a new localization system, it is now possible to produce locale packs for Blood Omnicide which will cover all of the game, without need to re-develop localizations each time new location is added.

Blood Omnicide development diary: fighting against entropy

Blood Omnicide development diary: fighting against entropy

News 3 comments

In today's update: stuff that was done in summer/autumn 2012 and in Blood Omnicide 0.1 progress at whole.

The Distinct Chronicles

The Distinct Chronicles

News 1 comment

Recently yet another milestone for Blood Omnicide 0.1 was completed - a support of Blood Omen Playstation version as installation base. Support for it...

blood pill 1.0 release

blood pill 1.0 release

News 3 comments

Some of you might know that Ben Lincoln, the creator of thelostworlds.net, did a research called Map Survey. Inspired by the discovery of the secret BO...

Spring and summer in Nosgoth

Spring and summer in Nosgoth

News 4 comments

Quite much time has passed since previous big news from Blood Omnicide. Winter has gone, then spring and summer begun. Nosgoth is a dying world, but seasons...

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Blood Pill v1.09

Blood Pill v1.09

Archive Tool 2 comments

Blood Pill got a minor update to 1.09 version, which includes improvements for Blood Omnicide installer and common bugfixes:

Blood Pill v1.01

Blood Pill v1.01

Archive Tool 2 comments

Blood Pill utility is updated to version 1.01, changes including:

Blood Pill v1.0

Blood Pill v1.0

Archive Tool 1 comment

A tool that was originally written for Blood Omnicide installer. It can be used to view the data stored in pill.big - main file of Blood Omen. Blood Pill...

Bloody Sounds of Omnicide

Bloody Sounds of Omnicide

Audio 1 comment

Containing all current modified music for the Blood Omnicide music.

Blood Omnicide Demo

Blood Omnicide Demo

Demo 2 comments

Blood Omnicide Demo - second release of project. It consists of two very first chapters of game - Prologue and Arrival to Pillars. Additionally Magic...

Post comment Comments  (0 - 10 of 54)
bf2mod
bf2mod

I turn on the server, if I change the "TicketRatio" to other numbers, when the player enters the game, "ZOMBIE won!" will be displayed immediately?
"TicketRatio" can only be set to 100, otherwise you will never be able to play,Why?

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Manobroda
Manobroda

The installer at Omnicide.razorwind.ru content many w32/exploit.gen virus alert. What is that? A Trojan Horse??

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VENØM
VENØM

Sadly it looks dead. *press "F"*

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R&R
R&R

To bad, wish this get updated
even a unofficial updated,
if other fans figured out how this source port works
and can update it to be more polish.

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Guest
Guest

The site appears to be defunct. I fear this bodes ill for the future of the project -_-

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Frozenstein
Frozenstein

*sigh*

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RequiemLux
RequiemLux

Is this still going? I'd love to see it completed one day

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Executor-64-
Executor-64-

the release version 0.1 was released a while ago on the official site
Omnicide.razorwind.ru

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ConstantineNeo
ConstantineNeo

will you make a new kain too ???

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x246h00--r5
x246h00--r5

We need news, guys!

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paul_vortex Creator
paul_vortex

Hello there!

There is pretty recent news on project's progress on the official site: Omnicide.razorwind.ru

The moddb page will not likely be updated until v0.1 release happens.

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