Blood Omnicide is a project to recreate Blood Omen: Legacy Of Kain in 3D. The main goal is to save original game feel and provide nearly same gameplay and balance. There will be some improvements & innovations, just because of nature of porting. The most critical ones will be optional in order to not violate the game experience. The second goal is to provide a game SDK that is open for modifications and additions so Omnicide can be used as a base for expansion packs and mods created in the world of Blood Omen.
Another one of the sub-goals of v0.1 development was finished yesterday: a final locale system which supports all game text and some other features.
One of the hardest things to do was to get all Blood Omen text in a single file. We would like to thank The Lost Worlds for the published NPC Dialogue Script, andLegacy of Kain: Dark Chronicle for unused dialogue scripts, which help us to get all the text together.
The second big advantage is timing marks. Timing marks are required to display only a part of speech text in subtitles. Blood Omen has a number of rather long monologues, up to over 50 seconds. Which, if shown entirely, fills half of the screen with subtitle text. In order to handle this, it needs timing marks to be placed in the subtitle text, to show only a portion of Kain's monologue at a time.
There is a number of differences between speech in PC and PlayStation version of the game. Some phrases are shorter in PlayStation version, so they need to be supported in a special section of subtitles description file:
Another thing was that PlayStation version has some phrases that are not present in PC version. These phrases will be included in the locale pack. So both PC and PS-based installation of Blood Omnicide will match.
In order to support old style 2d maps and to get rid of the problem of duplicate subtitles all text is now stored in global console-variable space, and loaded when the game starts. It also provides a minor speed increase, as a previous localization system was loaded on each map change. Also, missing strings are handled correctly now - they got default locale (so partial localization is possible).
So, by introducing a new localization system, it is now possible to produce locale packs for Blood Omnicide which will cover all of the game, without need to re-develop localizations each time new location is added.
In today's update: stuff that was done in summer/autumn 2012 and in Blood Omnicide 0.1 progress at whole.
Recently yet another milestone for Blood Omnicide 0.1 was completed - a support of Blood Omen Playstation version as installation base. Support for it...
Some of you might know that Ben Lincoln, the creator of thelostworlds.net, did a research called Map Survey. Inspired by the discovery of the secret BO...
Quite much time has passed since previous big news from Blood Omnicide. Winter has gone, then spring and summer begun. Nosgoth is a dying world, but seasons...
Blood Pill got a minor update to 1.09 version, which includes improvements for Blood Omnicide installer and common bugfixes:
Blood Pill utility is updated to version 1.01, changes including:
A tool that was originally written for Blood Omnicide installer. It can be used to view the data stored in pill.big - main file of Blood Omen. Blood Pill...
Containing all current modified music for the Blood Omnicide music.
Blood Omnicide Demo - second release of project. It consists of two very first chapters of game - Prologue and Arrival to Pillars. Additionally Magic...
Man, I know. . . It has been quite some time since the last real Blood Omnicide - Update but dude: This was/is such a GREAT remake but in the same breath so, SO unbelievably disheartening that this project was haltered ( and yes I said/wrote haltered, because I still have hope someday the Omnicide - Team will continue their work ). Dude, like really. Although it lever left the Beta-Phase and we only could reach Nachtholm, it was next to alsmost perfect! Visually AND more so with the addition of the new soundtrack. Seeing what was achieved already and ( again - only with the 0.1 Version!! ) I can only say: Very expertly crafted and executed Omnicide - Team.
I do have noticed that via the homepage one can find a couple of links that lead to different´n dedicated forums where people can share their thoughts about this project and maybe there is something already going on in reviving Blood Omnicide but dude: THIS REMAKE NEEDS TO BE CONTINUED.
In regards to the recently announced Soul Reaver 1 & 2 Remasters, the addition of Blood Omen 1 for PS-Plus AND the Kickstarter-Project which was received so positiv, I believe that I can speak for many of us when I say: This, Blood Omnice, THIS needs to be the long overdue Remake for Blood Omen and nothing else!
We have to do the same with this project! A Reviving / RE-Kickstart would ( AND THAT IS OUT OF THE QUESTION ) catapult it right back to developement! Citizens of Nosgoth, let´s find a way, together! =))
Vae Victis Blood Omnicide!!
I turn on the server, if I change the "TicketRatio" to other numbers, when the player enters the game, "ZOMBIE won!" will be displayed immediately?
"TicketRatio" can only be set to 100, otherwise you will never be able to play,Why?
The installer at Omnicide.razorwind.ru content many w32/exploit.gen virus alert. What is that? A Trojan Horse??
Sadly it looks dead. *press "F"*
To bad, wish this get updated
even a unofficial updated,
if other fans figured out how this source port works
and can update it to be more polish.
The site appears to be defunct. I fear this bodes ill for the future of the project -_-
*sigh*
Is this still going? I'd love to see it completed one day
the release version 0.1 was released a while ago on the official site
Omnicide.razorwind.ru
will you make a new kain too ???