SVN changelog

3076 by VorteX

Speech are now precached (removes lags when kain picks up new items/spells/powerups, any speech-related lags). Also when monster dies or get hit, his speech get stopped. Kain speech can be stopped too if kain gets damage during speech, but only for non "whisp" and non "quote" types.
Modified
  •   devkit/quakec/csprogs.dat/speech.qc
  •   devkit/quakec/csprogs.dat/te_sound.qc
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/items.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/playerclient.qc
  •   devkit/quakec/progs.dat/speech.qc
  •   devkit/quakec/progs.dat/te_sound.qc
  •   devkit/quakec/progs.dat/tempentities.qc
  •   devkit/quakec/shared/locale.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/maps/w1m1-cemetery.bsp
  •   kain/maps/w1m1-cemetery.map
  •   kain/menu.dat
  •   kain/menu.lno
  •   kain/progs.dat
  •   kain/progs.lno

 

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