SVN changelog

3085 by VorteX

Make kain weapons have different physics push strength (mace 2x better than sword etc.). Fixed sprint dampening to work on cemetery gates and house doors.
Modified
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/world.qc
  •   devkit/quakec/shared/physics.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/maps/w0m1-ziegsturhl.bsp
  •   kain/maps/w0m1-ziegsturhl.map
  •   kain/maps/w1m1-cemetery.bsp
  •   kain/maps/w1m1-cemetery.map
  •   kain/maps/w1m2-ziegsturhl.bsp
  •   kain/maps/w1m2-ziegsturhl.map
  •   kain/maps/w1m3-pillars.bsp
  •   kain/maps/w1m3-pillars.map
  •   kain/progs.dat
  •   kain/progs.lno
  •   mapeditor/kain.game/kain/entities.ent

 

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