SVN changelog

3291 by VorteX

Fixed bug with no decals maked with 640bit version of bloodmap, so mapeditor now using bloodmap64 for every stage.
Modified
  •   kain/glsl/default.glsl
  •   mapeditor/kain.game/bloodmap/bloodmap.exe
  •   mapeditor/kain.game/bloodmap64/bloodmap.exe
  •   mapeditor/kain.game/build.cmd

 

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