SVN changelog 3291 by VorteX Fixed bug with no decals maked with 640bit version of bloodmap, so mapeditor now using bloodmap64 for every stage. Modified kain/glsl/default.glsl mapeditor/kain.game/bloodmap/bloodmap.exe mapeditor/kain.game/bloodmap64/bloodmap.exe mapeditor/kain.game/build.cmd Model Texture Level Audio Script file Folder Document Binary file Other