SVN changelog

3143 by VorteX

Big fat bugfix patch:

  • Decorator: global colormod fixed (affects all surfacemodels)
  • Decorator: fixed camera speed
  • Decorator: fixed brush envelope for modify brush
  • Decorator: enable ESCAPE button when menu is closed
  • Decorator menu: faster planting when space is holded
  • Optimized CSQC entity networking (added radius-based culling, implemented packed ints (1-4 byte int), reworked func_train networking), fixes lags in w1m3-pillars-crypt
  • Removed obstacle avoidance from RoamStep, fixed a double walk bug
  • Added light flash effects to spells, flame sword & soul reaver, artifacts
  • Fixed item spawning animation
  • Energy bolt when hit wall, does a little push to the near objects
  • Fixed saving of corpse's solid after level re-entering (fixes 'corpse can be hit again' bug)
  • Items dont cast dynamic shadows anymore
  • Fixed NPC pushed by func_train movement interpolation fixed glitch with killing gravedigger with spikes trap in w1m1-cemetery-crypt)
  • Fixed 'ghost citizens' bug (really caused by alpha not faded to 0)
  • Info marks now not shown in viewports and minimap
  • Better sunlight shadowdir quantization (fix 'stair stepping')
  • During faster enemies yaw change during attack
  • Fixed bug with view one fullscreen first-person frame rendered on viewport deactivation
  • When kain is attacked, it breaks all active viewports
  • Wolf form now can activate speech marks
  • Fixed kain animation glitches during teleport effect
  • On inventory screen, kain pic is centered
  • Fixed viewports overlapping 2d and inventory screens
  • Fixed glares being drawn with null alpha
  • Fixed 'throwing knifes freezed in the air' bug
  • Invisible func_walls now keeps solid flag once level re-entered
  • Fixed Kain mausoleum first door not saving it's state if level re-entered
  • EagleEye mode now stops player movement
  • Fixed glitches happening once EagleEye/Inventory/Viewport launched simultaneously
Added
  •   devkit/quakec/csprogs.dat/cam_eagleeye.qc
  •   devkit/quakec/csprogs.dat/cam_editor.qc
  •   devkit/quakec/csprogs.dat/cam_firstperson.qc
  •   devkit/quakec/csprogs.dat/cam_inventory.qc
  •   devkit/quakec/csprogs.dat/cam_overhead.qc
  •   devkit/quakec/csprogs.dat/sh_infomark.qc
  •   devkit/quakec/csprogs.dat/sh_train.qc
  •   devkit/quakec/progs.dat/sh_infomark.qc
  •   devkit/quakec/progs.dat/sh_train.qc
  •   kain_make/makedds/rwgtex.ini (from /trunk/bo1/kain_make/makedds/rwgtex.opt:3090)
Modified
  •   devkit/quakec/csprogs.dat/camera.qc
  •   devkit/quakec/csprogs.dat/client.qc
  •   devkit/quakec/csprogs.dat/defs.qc
  •   devkit/quakec/csprogs.dat/editlights.qc
  •   devkit/quakec/csprogs.dat/editlights_decorator.qc
  •   devkit/quakec/csprogs.dat/effect.qc
  •   devkit/quakec/csprogs.dat/env_rain.qc
  •   devkit/quakec/csprogs.dat/env_script.qc
  •   devkit/quakec/csprogs.dat/env_theme_house.qc
  •   devkit/quakec/csprogs.dat/env_theme_outdoor.qc
  •   devkit/quakec/csprogs.dat/environments.qc
  •   devkit/quakec/csprogs.dat/inventory.qc
  •   devkit/quakec/csprogs.dat/legacymap.qc
  •   devkit/quakec/csprogs.dat/scene.qc
  •   devkit/quakec/csprogs.dat/sh_actor.qc
  •   devkit/quakec/csprogs.dat/sh_actoreffect.qc
  •   devkit/quakec/csprogs.dat/sh_bloodstream.qc
  •   devkit/quakec/csprogs.dat/sh_item.qc
  •   devkit/quakec/csprogs.dat/sh_light.qc
  •   devkit/quakec/csprogs.dat/sh_mobj.qc
  •   devkit/quakec/csprogs.dat/sh_model.qc
  •   devkit/quakec/csprogs.dat/sharedentities.qc
  •   devkit/quakec/csprogs.dat/speech.qc
  •   devkit/quakec/csprogs.dat/subs.qc
  •   devkit/quakec/csprogs.dat/te_blood.qc
  •   devkit/quakec/csprogs.dat/te_flayexplosion.qc
  •   devkit/quakec/csprogs.dat/te_gibexplosion.qc
  •   devkit/quakec/csprogs.dat/te_hiteffect.qc
  •   devkit/quakec/csprogs.dat/viewport.qc
  •   devkit/quakec/kain.src
  •   devkit/quakec/progs.dat/ai.qc
  •   devkit/quakec/progs.dat/damage.qc
  •   devkit/quakec/progs.dat/defs.qc
  •   devkit/quakec/progs.dat/intermission.qc
  •   devkit/quakec/progs.dat/items.qc
  •   devkit/quakec/progs.dat/legacystuff.qc
  •   devkit/quakec/progs.dat/m_rogue.qc
  •   devkit/quakec/progs.dat/m_trap.qc
  •   devkit/quakec/progs.dat/monsters.qc
  •   devkit/quakec/progs.dat/pathing.qc
  •   devkit/quakec/progs.dat/player.qc
  •   devkit/quakec/progs.dat/playerclient.qc
  •   devkit/quakec/progs.dat/playerphysics.qc
  •   devkit/quakec/progs.dat/playerphysicsstep.qc
  •   devkit/quakec/progs.dat/scenery.qc
  •   devkit/quakec/progs.dat/sh_actor.qc
  •   devkit/quakec/progs.dat/sh_actoreffect.qc
  •   devkit/quakec/progs.dat/sh_bloodstream.qc
  •   devkit/quakec/progs.dat/sh_client.qc
  •   devkit/quakec/progs.dat/sh_item.qc
  •   devkit/quakec/progs.dat/sh_legacymap.qc
  •   devkit/quakec/progs.dat/sh_light.qc
  •   devkit/quakec/progs.dat/sh_mobj.qc
  •   devkit/quakec/progs.dat/sh_model.qc
  •   devkit/quakec/progs.dat/sh_zone.qc
  •   devkit/quakec/progs.dat/sharedentities.qc
  •   devkit/quakec/progs.dat/speech.qc
  •   devkit/quakec/progs.dat/teleportation.qc
  •   devkit/quakec/progs.dat/tempentities.qc
  •   devkit/quakec/progs.dat/train.qc
  •   devkit/quakec/progs.dat/triggers.qc
  •   devkit/quakec/progs.dat/walls.qc
  •   devkit/quakec/progs.dat/world.qc
  •   devkit/quakec/shared/lib/libnetwork.qc
  •   devkit/quakec/shared/shared.qc
  •   kain/csprogs.dat
  •   kain/csprogs.lno
  •   kain/game/engine.cfg
  •   kain/gfx/inv/form1.tga
  •   kain/glsl/default.glsl
  •   kain/maps/w1m3-pillars-crypt.bsp
  •   kain/maps/w1m3-pillars-crypt.map
  •   kain/maps/w1m3-pillars-crypt2/lm_0000.tga
  •   kain/maps/w1m3-pillars-crypt2/lm_0001.tga
  •   kain/maps/w1m3-pillars-crypt2.bsp
  •   kain/maps/w1m3-pillars-crypt2.buildinfo
  •   kain/maps/w1m3-pillars-crypt2.map
  •   kain/maps/w1m3-pillars-crypt2.rtlights
  •   kain/menu.lno
  •   kain/progs.dat
  •   kain/progs.lno
  •   kain/scripts/editlights/m_decorator.ns2
  •   kain/scripts/editlights/templates.ns2
  •   kain_make/makedds/makedds_textures.bat
  •   kain_make/makedds/rwgtex.exe
  •   mapeditor/kain.game/bloodmap/bloodmap.exe
  •   omnicide-dev.exe
  •   omnicide.exe
Deleted
  •   kain_make/makedds/rwgtex.opt

 

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