SVN changelog

424 by VorteX

implemented test filter postprocess shaders - edge detection, emboss, sharpen, blur. Use with r_glsl_usepostprocess 1, r_glsl_postprocess_uservec1 "edge emboss sharpen blue", typical case is "0 0 0.2 0"

Lire la suite : 424 by VorteX

423 by VorteX

9 files

Lire la suite : 423 by VorteX

422 by VorteX

fixing grave cross models

Lire la suite : 422 by VorteX

421 by VorteX

17 files

Lire la suite : 421 by VorteX

420 by Mean Person

2 files

Lire la suite : 420 by Mean Person

419 by Mean Person

prisoner uw wip

Lire la suite : 419 by Mean Person

418 by VorteX

info_null, info_notnull

Lire la suite : 418 by VorteX

417 by VorteX

grvstone3.md3

Lire la suite : 417 by VorteX

416 by VorteX

2 files

Lire la suite : 416 by VorteX

415 by VorteX

terrain reworked (splitted GROUND and MUD textures) part 2 (shaders)added grvstone2.md3 (alternative to grvstone1.md3)fixed drunk player movement over terrain

Lire la suite : 415 by VorteX

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