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Worldspawn - "The world" entity which holds all non-interactive geometry. In other worlds and static brushes are part of the worldspawn, any dynamic brushes (toggleable walls, trains) are not. World is a big model, and only one model that used [[VIS]] and other culling optimisations for rendering.
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Worldspawn - "The world" entity which holds all non-interactive geometry. World is a big model, and only one model that used [[VIS]] and other culling optimisations for rendering.
  
 
Keys of worldspawn are used to set global map configuration.  
 
Keys of worldspawn are used to set global map configuration.  

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