Editing Tutorials:Understanding a VIS and Hint brushes
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{imported|Nick "jex" Jansens|http://tremmapping.pbworks.com/w/page/22453205/Understanding%20Vis%20and%20Hint%20Brushes}} | {{imported|Nick "jex" Jansens|http://tremmapping.pbworks.com/w/page/22453205/Understanding%20Vis%20and%20Hint%20Brushes}} | ||
− | |||
==Basic Vis Theory== | ==Basic Vis Theory== | ||
Line 94: | Line 93: | ||
==Creating Hint Brushes== | ==Creating Hint Brushes== | ||
− | Hint brushes are created by making a regular brush and simply applying the '''common/hint''' material to it. | + | Hint brushes are created by making a regular brush and simply applying the '''textures/common/hint''' material to it. |
When optimising the Vis horizontally, ensure that your Hint Brushes fully extended from the bottom of a room to the top to prevent any unnecessary straight paths between portals from existing either above or below your Hint Brushes. The same applies when optimising the Vis vertically. Ensure that your Hint Brushes fully extend from Structural wall to Structural wall. | When optimising the Vis horizontally, ensure that your Hint Brushes fully extended from the bottom of a room to the top to prevent any unnecessary straight paths between portals from existing either above or below your Hint Brushes. The same applies when optimising the Vis vertically. Ensure that your Hint Brushes fully extend from Structural wall to Structural wall. | ||
Line 100: | Line 99: | ||
==See also== | ==See also== | ||
* [[VIS]] | * [[VIS]] | ||
− | * [[PVS]] | + | * [[PVS|Potentially viewable set]] |
{{finished}} | {{finished}} |