Editing Tutorials:Understanding a VIS and Hint brushes

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{{imported|Nick "jex" Jansens|http://tremmapping.pbworks.com/w/page/22453205/Understanding%20Vis%20and%20Hint%20Brushes}}
 
{{imported|Nick "jex" Jansens|http://tremmapping.pbworks.com/w/page/22453205/Understanding%20Vis%20and%20Hint%20Brushes}}
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==Basic Vis Theory==
 
==Basic Vis Theory==
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==Creating Hint Brushes==
 
==Creating Hint Brushes==
Hint brushes are created by making a regular brush and simply applying the '''common/hint''' material to it.
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Hint brushes are created by making a regular brush and simply applying the '''textures/common/hint''' material to it.
 
   
 
   
 
When optimising the Vis horizontally, ensure that your Hint Brushes fully extended from the bottom of a room to the top to prevent any unnecessary straight paths between portals from existing either above or below your Hint Brushes. The same applies when optimising the Vis vertically. Ensure that your Hint Brushes fully extend from Structural wall to Structural wall.
 
When optimising the Vis horizontally, ensure that your Hint Brushes fully extended from the bottom of a room to the top to prevent any unnecessary straight paths between portals from existing either above or below your Hint Brushes. The same applies when optimising the Vis vertically. Ensure that your Hint Brushes fully extend from Structural wall to Structural wall.
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==See also==
 
==See also==
 
* [[VIS]]
 
* [[VIS]]
* [[PVS]]
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* [[PVS|Potentially viewable set]]
  
 
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