Editing Trigger event
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Trigger event (verb '''''to trigger''''') is most useful event. It allows interaction between game objects. | Trigger event (verb '''''to trigger''''') is most useful event. It allows interaction between game objects. | ||
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In Blood Omnicide, trigger event can have custom instructions which is used to control the way entities react to the event. | In Blood Omnicide, trigger event can have custom instructions which is used to control the way entities react to the event. | ||
− | ===Event input=== | + | === Event input === |
* self - entity trigger event is being processed on | * self - entity trigger event is being processed on | ||
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* parameters - instructions for trigger event, fetched from "targetparm" field of self. | * parameters - instructions for trigger event, fetched from "targetparm" field of self. | ||
− | ===Event rules=== | + | === Event rules === |
* Instructions are case insensative | * Instructions are case insensative | ||
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* Empty instructions defaults to "SELECT TARGETS;CALL" | * Empty instructions defaults to "SELECT TARGETS;CALL" | ||
− | ==Instructions== | + | == Instructions == |
'''SELECT/ADD''' | '''SELECT/ADD''' | ||
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:Immediately exit trigger event. | :Immediately exit trigger event. | ||
− | ==Event keys== | + | == Event keys == |
Trigger event have general keys that is used for it. | Trigger event have general keys that is used for it. | ||
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{{finished}} | {{finished}} | ||
+ | __NOTOC__ |