Editing Trigger event

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{{TOCRIGHT}}
 
 
Trigger event (verb '''''to trigger''''') is most useful event. It allows interaction between game objects.
 
Trigger event (verb '''''to trigger''''') is most useful event. It allows interaction between game objects.
  
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In Blood Omnicide, trigger event can have custom instructions which is used to control the way entities react to the event.  
 
In Blood Omnicide, trigger event can have custom instructions which is used to control the way entities react to the event.  
  
===Event input===
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=== Event input ===
  
 
* self - entity trigger event is being processed on
 
* self - entity trigger event is being processed on
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* parameters - instructions for trigger event, fetched from "targetparm" field of self.
 
* parameters - instructions for trigger event, fetched from "targetparm" field of self.
  
===Event rules===
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=== Event rules ===
  
 
* Instructions are case insensative
 
* Instructions are case insensative
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* Empty instructions defaults to "SELECT TARGETS;CALL"
 
* Empty instructions defaults to "SELECT TARGETS;CALL"
  
==Instructions==
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== Instructions ==
  
 
'''SELECT/ADD'''
 
'''SELECT/ADD'''
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:Immediately exit trigger event.
 
:Immediately exit trigger event.
  
==Event keys==
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== Event keys ==
  
 
Trigger event have general keys that is used for it.
 
Trigger event have general keys that is used for it.
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{{finished}}
 
{{finished}}
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__NOTOC__

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