Editing Translation
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 44: | Line 44: | ||
***** ''characters.nsx'' - [[NSX (Translation string files) | translation strings]] for character names | ***** ''characters.nsx'' - [[NSX (Translation string files) | translation strings]] for character names | ||
***** ''credits.nsx'' - translation strings for credits | ***** ''credits.nsx'' - translation strings for credits | ||
− | ***** ''gameover | + | ***** ''gameover.nsx'' - translation strings for game over screen |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
***** ''gamestats.nsx'' - translation strings for game stats | ***** ''gamestats.nsx'' - translation strings for game stats | ||
***** ''mapnames.nsx'' - translation strings for map names (keys are filenames under kain/maps, values are names) | ***** ''mapnames.nsx'' - translation strings for map names (keys are filenames under kain/maps, values are names) | ||
Line 112: | Line 107: | ||
=== Different game versions === | === Different game versions === | ||
− | There are some | + | There are some spechal groups which is used to override the speech files based on current game version. |
− | The [!PlayStation!] | + | The [!PlayStation!] groups sets the speech keys to override default speech, in playstation version of the game. It is proven that playstation version have some speech shortened and [!PlayStation!] groups lets it have adequate subtitles. The systax of speech keys in [!PlayStation!] group are ''group_key=speech text''. |
=== Testing speech in game === | === Testing speech in game === | ||
Line 128: | Line 123: | ||
Actions are: | Actions are: | ||
*say - standart speech | *say - standart speech | ||
− | *notice- | + | *notice- heared 'in head of player', used fro someone's comments etc. |
*overhead - npc talk (yellow text) | *overhead - npc talk (yellow text) | ||
Line 141: | Line 136: | ||
{{cmd|testlocale <localename> [vs localename] | [[console]] command helps to test whole locale for missing or extra strings.}} | {{cmd|testlocale <localename> [vs localename] | [[console]] command helps to test whole locale for missing or extra strings.}} | ||
− | ''localename'' is | + | ''localename'' is name of locale to be tested. 'vs localename' additional arg can be supplied to test agains non-default locale (like testign ru-ru vs fr-fr). |
Examples: | Examples: |