Texture coordinates

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(Created page with "Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry. Texture coordinates are independent from texture resolution. In ...")

Revision as of 20:25, 16 July 2012

Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry.

Texture coordinates are independent from texture resolution. In Blood Omnicide, up left corner of texture is always (0, 0) and right bottom is (1, 1).

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