Texture coordinates

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[[Category:Glossary]]
 
[[Category:Glossary]]
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== See also ==
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* [[Material system]]

Revision as of 10:56, 20 July 2012

Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry.

Texture coordinates are independent from texture resolution. In Blood Omnicide, up left corner of texture is always (0, 0) and right bottom is (1, 1).

Brushes dont use texture coordinates, they are using special technique to generate texture coordinates called texture projection.

See also

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