Editing Texture coordinates
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Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry. | Texture coordinates is a part of 3D model data, storing information which is used to map texture on geometry. | ||
− | + | == UV map == | |
UV map is array of vertices. Each model triangle have a three corresponding vertices on UV map, storing texture coordinates. | UV map is array of vertices. Each model triangle have a three corresponding vertices on UV map, storing texture coordinates. | ||
− | + | == Normalization == | |
Texture coordinates are normalized to the image size, so they are independent from texture resolution. | Texture coordinates are normalized to the image size, so they are independent from texture resolution. | ||
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In Blood Omnicide, up left corner of texture is always (0, 0) and right bottom is (1, 1). A values greater than 1 or lesser than 0 causes texture to be repeated. | In Blood Omnicide, up left corner of texture is always (0, 0) and right bottom is (1, 1). A values greater than 1 or lesser than 0 causes texture to be repeated. | ||
− | + | == Usage == | |
Texture coordinates are used on mesh models and [[Patch mesh | patch meshes]]. | Texture coordinates are used on mesh models and [[Patch mesh | patch meshes]]. | ||
− | [[brush | Brushes]] dont use texture coordinates | + | [[brush | Brushes]] dont use texture coordinates, they are using special technique to generate texture coordinates called texture projection. |
== See also == | == See also == | ||
− | * [[ | + | * [[Material system]] |
[[Category:Glossary]] | [[Category:Glossary]] | ||
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