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An image or graphic which can be applied to a surface.  
 
An image or graphic which can be applied to a surface.  
  
==Level textures are skinframes==
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== Level textures are skinframes ==
  
In Darkplaces engine engine each level and model texture is represented by skinframe.
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In darkplaces, each level and model textures is represented by skinframe.
  
 
Skinframe is a set of images containing base texture and additional textures prefixed with special word and used to store additional information:
 
Skinframe is a set of images containing base texture and additional textures prefixed with special word and used to store additional information:
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* _pants - pants overlay for colormapping on models, should be shades of grey (it is tinted by pants color) and black wherever the base texture is not black, as this is an additive blend
 
* _pants - pants overlay for colormapping on models, should be shades of grey (it is tinted by pants color) and black wherever the base texture is not black, as this is an additive blend
 
* _shirt - same idea as pants, but for shirt color
 
* _shirt - same idea as pants, but for shirt color
* _reflect - mask for cubemap reflection texture
 
  
 
Sample:
 
Sample:
  textures/inn/table.tga // base texture
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  textures/inn/table.tga - base texture
  textures/inn/table_norm.tga // normalmap
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  textures/inn/table_norm.tga - normalmap
  textures/inn/table_gloss.tga // specular texture
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  textures/inn/table_gloss.tga - gloss
  
{{important|Skinframe is not a [[skin]].}}
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Skinframe is not a [[skin]].
  
==See also==
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= See also =
 
* [[Shader]]
 
* [[Shader]]
* [[Darkplaces material system]]
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* [[Material system]]
 
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[[Category:Glossary]]
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{{finished}}
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