Editing Repository Reference/Repository structure in-depth

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{{grammar}}
 
{{grammar}}
 
==User files==
 
==User files==
User files are files created by user, depending of engine settings, they could be located in game folder or in '''My Documents/My Games/omnicide'''.
+
User files are files created by user, depending of engine settigns, they could be located in game folder or in '''My Documents/My Games/omnicide'''.
 
Here is draft listing of this files:
 
Here is draft listing of this files:
 
<div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom">
 
<div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom">
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| [[File:Icon folder.png|16px|alt=|link=]]  
 
| [[File:Icon folder.png|16px|alt=|link=]]  
 
| '''models'''
 
| '''models'''
| all game 3d models and textures for them
+
| all game 3d models and textures for them/
 
|-
 
|-
 
| [[File:Icon folder.png|16px|alt=|link=]]  
 
| [[File:Icon folder.png|16px|alt=|link=]]  
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| [[File:Icon folder.png|16px|alt=|link=]]  
 
| [[File:Icon folder.png|16px|alt=|link=]]  
 
| '''radiant'''
 
| '''radiant'''
| textures and scripts used by level editor
+
| textures and scripts used by leve leditor
 
|-
 
|-
 
| [[File:Icon folder.png|16px|alt=|link=]]  
 
| [[File:Icon folder.png|16px|alt=|link=]]  
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| [[File:Icon archive.png|16px|alt=|link=]]  
 
| [[File:Icon archive.png|16px|alt=|link=]]  
 
| '''PILL500.PK3'''
 
| '''PILL500.PK3'''
| generated textures DDS cache (see [[Repository_Reference/Building_a_Game#Textures_DDS_cache|Building a Game/Textures DDS cache]])
+
| generated textures DDS cache (see [[#Building a Game|Building a Game/Textures DDS cache]])
 
|-
 
|-
 
| [[File:Icon file.png|16px|alt=|link=]]  
 
| [[File:Icon file.png|16px|alt=|link=]]  
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|}
 
|}
 
</div>
 
</div>
 +
 +
====models/mapobjects/====
 +
One or largest model folders. It contains models to be used on levels as [[func_model]] or [[func_gamemodel]].
 +
 +
{{tip|Once development progressing, new mapobject themes get added.}}
 +
 +
<div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom">
 +
{|
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''cave'''
 +
| models for 'cave' theme
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''crypt'''
 +
| models for 'crypt' theme
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''dungeon'''
 +
| models for 'dungeon' theme
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|-
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| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''graveyard'''
 +
| models for 'graveyard' theme
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|-
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| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''inn'''
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| models for 'inn' theme
 +
|-
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| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''misc'''
 +
| unthemed widely used models
 +
|-
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| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''outdoor'''
 +
| models for 'Nosgoth Outdoors' theme
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''spikes'''
 +
| models used in spike zones
 +
|-
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| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''town'''
 +
| models for 'town' theme
 +
|-
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| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''trees'''
 +
| tree models
 +
|}
 +
</div>
 +
 +
==Development kit==
 +
devkit/
 +
 +
<div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom">
 +
{|
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''bloodpill'''
 +
| [[BloodPill|Blood Pill]] utility
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''cubemaps'''
 +
| tools for making cubemaps
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''launcher'''
 +
| source code for launcher
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''modelling'''
 +
| tools for modelling (coverters, exporters)
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''notepad++'''
 +
| syntax highlight scripts for notepad++
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''other'''
 +
| other tools
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''quakec'''
 +
| game logic QuakeC sourcecode (client, server and menu)
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''spr32edit'''
 +
| Tool to edit sprites
 +
|}
 +
</div>
 +
 +
===devkit/modelling===
 +
<div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom">
 +
{|
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''dpmwizard'''
 +
| DPMWizard tool (make [[DPM]] models from Half-Life [[SMD]] models)
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''gensurf'''
 +
| An old tool to generate brush-based terrain from heightmaps or random noises.
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''plugins'''
 +
| Import/Export plugins for various game formats used with Darkplaces engine.
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''plugins_src'''
 +
| Source code for plugins.
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''qme'''
 +
| Old program to edit [[MDL]] models.
 +
|-
 +
| [[File:Icon md3compiler.png|16px|alt=|link=]]
 +
| '''MD3Compiler.exe'''
 +
| [[MD3 Compiler|NPherno's MD3 Compiler]]
 +
|}
 +
</div>
 +
 +
===devkit/quakec===
 +
<div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom">
 +
{|
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''csprogs.dat'''
 +
| QuakeC sources for client-side progs
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''menu.dat'''
 +
| QuakeC sources for menu progs
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''progs.dat'''
 +
| QuakeC sources for game progs (server game logic)
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''shared'''
 +
| Shared QuakeC code (libraries, systems)
 +
|-
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''shared'''
 +
| Shared QuakeC code (libraries, systems)
 +
|-
 +
| [[File:Icon file.png|16px|alt=|link=]]
 +
| '''compile_csprogs.bat'''
 +
| Script to compile client-side progs into '''kain/csprogs.dat'''
 +
|-
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| [[File:Icon file.png|16px|alt=|link=]]
 +
| '''compile_menu.bat'''
 +
| Script to compile menu progs into '''kain/menu.dat'''
 +
|-
 +
| [[File:Icon file.png|16px|alt=|link=]]
 +
| '''compile_progs.bat'''
 +
| Script to compile game progs into '''kain/progs.dat'''
 +
|-
 +
| [[File:Icon file.png|16px|alt=|link=]]
 +
| '''fteqcc.exe'''
 +
| FTEQCC QuakeC source compiler
 +
|-
 +
| [[File:Icon file.png|16px|alt=|link=]]
 +
| '''sourcescanner.exe'''
 +
| SourceScanner - a tool to make level editor entity defs (mapeditor/kain.game/kain/entities.ent) from QuakeC source.
 +
|}
 +
</div>
 +
{{navigation footer|}}
 +
 +
==Misc==
 +
All misc files are stored in the '''misc/''' folder, there can be many subfolders there, but here we only list most useful.
 +
 +
<div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom">
 +
{|
 +
| [[File:Icon folder.png|16px|alt=|link=]]
 +
| '''Balance and Docs'''
 +
| various documents regarding original game, dialogue scripts, weapon damage listings etc.
 +
|-
 +
| '''Concept Art'''
 +
| All concept art submitted to Blood Omnicide.
 +
|-
 +
| '''Graphics'''
 +
| Various non-agme graphical files (logos, icons, site designs)
 +
|}
 +
</div>
 +
 +
{{finished}}

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