Editing Repository Reference/Repository structure in-depth
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− | {{navigation title|}} | + | {{navigation title|Naming conventions}} |
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− | == | + | ==kain/== |
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<div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom"> | <div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom"> | ||
{| | {| | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''cubemaps''' | ||
+ | | cubemap light filters used on lights (animated cubemaps is stored in subfolders) | ||
+ | |- | ||
| [[File:Icon folder.png|16px|alt=|link=]] | | [[File:Icon folder.png|16px|alt=|link=]] | ||
| '''data''' | | '''data''' | ||
− | | this directory is created and managed by engine, it stores savegames, edited files, temp files | + | | this directory is created and managed by engine, it stores savegames, edited files, temp files |
|- | |- | ||
| [[File:Icon folder.png|16px|alt=|link=]] | | [[File:Icon folder.png|16px|alt=|link=]] | ||
| '''dds''' | | '''dds''' | ||
− | | | + | | stores all DDS files to be loaded instead of base textures |
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|- | |- | ||
| [[File:Icon folder.png|16px|alt=|link=]] | | [[File:Icon folder.png|16px|alt=|link=]] | ||
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| [[File:Icon folder.png|16px|alt=|link=]] | | [[File:Icon folder.png|16px|alt=|link=]] | ||
| '''models''' | | '''models''' | ||
− | | all game 3d models and textures for them | + | | all game 3d models and textures for them/ |
|- | |- | ||
| [[File:Icon folder.png|16px|alt=|link=]] | | [[File:Icon folder.png|16px|alt=|link=]] | ||
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| [[File:Icon folder.png|16px|alt=|link=]] | | [[File:Icon folder.png|16px|alt=|link=]] | ||
| '''radiant''' | | '''radiant''' | ||
− | | textures and scripts used by | + | | textures and scripts used by leve leditor |
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''screenshots''' | ||
+ | | screenshots taken from game (if running omnicide with no-home-dir option) | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''videos''' | ||
+ | | FMV's and recorded with '''cl_capturevideo''' videos | ||
|- | |- | ||
| [[File:Icon folder.png|16px|alt=|link=]] | | [[File:Icon folder.png|16px|alt=|link=]] | ||
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| '''csprogs.dat''' | | '''csprogs.dat''' | ||
| client-side compiled game logic | | client-side compiled game logic | ||
+ | |- | ||
+ | | [[File:Icon file.png|16px|alt=|link=]] | ||
+ | | '''darkplaces_history.txt''' | ||
+ | | console typing history (if running omnicide with no-home-dir option) | ||
|- | |- | ||
| [[File:Icon file.png|16px|alt=|link=]] | | [[File:Icon file.png|16px|alt=|link=]] | ||
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| [[File:Icon archive.png|16px|alt=|link=]] | | [[File:Icon archive.png|16px|alt=|link=]] | ||
| '''PILL500.PK3''' | | '''PILL500.PK3''' | ||
− | | generated textures DDS cache (see [[ | + | | generated textures DDS cache (see [[#Building a Game|Building a Game/Textures DDS cache]]) |
|- | |- | ||
| [[File:Icon file.png|16px|alt=|link=]] | | [[File:Icon file.png|16px|alt=|link=]] | ||
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| '''menu.dat''' | | '''menu.dat''' | ||
| compiled game logic for a menu | | compiled game logic for a menu | ||
+ | |- | ||
+ | | [[File:Icon file.png|16px|alt=|link=]] | ||
+ | | '''omnicide.log''' | ||
+ | | engine log file (only if running game with developer option) | ||
|- | |- | ||
| [[File:Icon raw.png|16px|alt=|link=]] | | [[File:Icon raw.png|16px|alt=|link=]] | ||
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|} | |} | ||
</div> | </div> | ||
+ | |||
+ | ====models/mapobjects/==== | ||
+ | One or largest model folders. It contains models to be used on levels as [[func_model]] or [[func_gamemodel]]. | ||
+ | |||
+ | {{tip|Once development progressing, new mapobject themes get added.}} | ||
+ | |||
+ | <div style="border: 1px #999 dotted; padding: 8px; margin: 4px;vertical-align:bottom"> | ||
+ | {| | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''cave''' | ||
+ | | models for 'cave' theme | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''crypt''' | ||
+ | | models for 'crypt' theme | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''dungeon''' | ||
+ | | models for 'dungeon' theme | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''graveyard''' | ||
+ | | models for 'graveyard' theme | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''inn''' | ||
+ | | models for 'inn' theme | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''misc''' | ||
+ | | unthemed widely used models | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''outdoor''' | ||
+ | | models for 'Nosgoth Outdoors' theme | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''spikes''' | ||
+ | | models used in spike zones | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''town''' | ||
+ | | models for 'town' theme | ||
+ | |- | ||
+ | | [[File:Icon folder.png|16px|alt=|link=]] | ||
+ | | '''trees''' | ||
+ | | tree models | ||
+ | |} | ||
+ | </div> | ||
+ | |||
+ | {{navigation footer|Automations}} |