Editing Repository Reference/Naming conventions

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{{navigation title|Building a Game}}
 
{{navigation title|Building a Game}}
{{grammar}}
 
 
Naming conventions are required to keep repository clean and easy to work with. There is some files violating common rules, making them first candidates for the renaming.
 
Naming conventions are required to keep repository clean and easy to work with. There is some files violating common rules, making them first candidates for the renaming.
  
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==Texture names==
 
==Texture names==
Texture name should be one or two words explaining what this texture is for.
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Texture name should be one or two words explaining what this texture is for. Special textures (normalmaps, glowmaps etc.) should have suffix according to skinframe rules (see [[texture]])
  
Special textures (normalmaps, glowmaps etc.) should have suffix according to skinframe rules (see [[texture]])
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If texture is a part of some group, use the following template for naming: '''texturename<group_number>_<texture_number>'''
 
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Name template:
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: texturename''<group_number>''_''<variation_number>''
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Example:
 
Example:
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* '''World'''  
 
* '''World'''  
 
** '''Location'''
 
** '''Location'''
*** '''Sub-location''' (optional)
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*** '''Sub-location'''
Name template:
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Name template:  
:w''<worldnum>''m''<locationnum>''-''<location_name>''-''<sub_location_name>''
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'''w'''[''worldnum'']'''m'''[''locationnum'']'''''-'''''[''location_name'']'''-'''[''sub-location_name'']
  
If sub-location is grouped (there is several crypts, caves etc.) first one should not have 1 in the end.
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If sub-location is grouped (there is several crypts, caves etc.) first one doesnt contain 1.
  
 
Examples:  
 
Examples:  
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{{navigation footer|}}
 
{{navigation footer|}}
{{finished}}
 

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