Editing Repository Reference/Building a Game

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# run kain_make/installscript/run_installationscript.cmd
 
# run kain_make/installscript/run_installationscript.cmd
 
<h4>2. Blood Omen PlayStation</h4>
 
<h4>2. Blood Omen PlayStation</h4>
# get a image of Blood Omen CD in BIN/MDF/ISO/IMG format and copy it to '''kain_make/installscript/kain_psx/kain.bin''' (or kain.mdf, kain.iso, kain.img). If directory is not there, create it.
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# get a image of Blood Omen CD in IMG/BIN/ISO/MDF format and copy it to '''kain_make/installscript/kain_psx/kain.img''' (or kain.bin, kain.iso, kain.mdf). If directory is not there, create it.
 
# run kain_make/installscript/run_installationscript_psx.cmd
 
# run kain_make/installscript/run_installationscript_psx.cmd
:{{important|For proper handling of CD image files, all attribute files created with image file (.ccd, .cue, .sub, .mds) should be available as well.}}
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:{{important|For proper handling of CD image files, all attribute files created with image file (.ccd, cue, .sub) should be available as well.}}
 
:{{important|Only valid disk images are supported. There is some user-made translations which may work with PSX emulator, but is not working with install script.}}
 
:{{important|Only valid disk images are supported. There is some user-made translations which may work with PSX emulator, but is not working with install script.}}
 
<h4>3. Blood Omen PlayStation (custom)</h4>
 
<h4>3. Blood Omen PlayStation (custom)</h4>

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