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− | {{navigation title| | + | {{navigation title|Repository structure in-depth}} |
− | + | Blood Omnicide repository contains a number of automation scripts used to make life easier with making some repeated actions. [[Repository Reference/Building a Game|Building a game chapter]] is one of big automation scripts you already know about. This chapter list other automation scripts. | |
− | Blood Omnicide repository contains a number of automation scripts used to make life easier | + | |
==Materials automation== | ==Materials automation== | ||
− | Various scripts to help with materials, all scripts | + | Various scripts to help with materials, all scripts is located in '''kain/scripts/automation/''' |
===Build terrain materials=== | ===Build terrain materials=== | ||
− | Terrain materials in Blood Omnicide are | + | Terrain materials in Blood Omnicide are automatically generated. It is using about 20 terrain textures (rock, grass, ground etc.) and materials having all combinations (rock-grass, grass-ground, grass-rock etc.) |
− | All available terrain textures | + | All available terrain textures is listed in '''kain/scripts/terraintypes.txt''' |
− | * '''make_terrain_pics.cmd''': generate radiant/textures for materials (you need ImageMagick 6.6.7 Q8 installed in C:\Program Files (x86)\ImageMagick-6.6.7-Q8) | + | * '''make_terrain_pics.cmd''': generate radiant/ textures for materials (you need ImageMagick 6.6.7 Q8 installed in C:\Program Files (x86)\ImageMagick-6.6.7-Q8) |
* '''make_terrain_shaders.cmd''': generate terrain textures_terrain.shader | * '''make_terrain_shaders.cmd''': generate terrain textures_terrain.shader | ||
===Build shaderlist.txt=== | ===Build shaderlist.txt=== | ||
− | File scripts/shaderlist.txt is used by map compiler and level editor to load .shader files. | + | File scripts/shaderlist.txt is used by map compiler and level editor to load .shader files. When new material scripts is added, this files should be re-generated. |
* '''make_shaderlist.cmd''': generate shaderlist.txt | * '''make_shaderlist.cmd''': generate shaderlist.txt | ||
===Build skip shaders=== | ===Build skip shaders=== | ||
− | Level editor is dumb, it | + | Level editor is dumb, it doesnt know what a normalmap is. So it shows normalmaps, specular textures, and all other additional textures in texture window. Which is incorrect. To prevent that a special material file is maked for level editor that flags all this textures as skipped. This script must be executed each time new normalmaps, specular and other additional textures get added. |
* '''make_shaders_skip.cmd''': generate radiant/scripts/skip.shader | * '''make_shaders_skip.cmd''': generate radiant/scripts/skip.shader | ||
==Music automation== | ==Music automation== | ||
− | Music automation scritps | + | Music automation scritps is created to help with publishing new Bloody Sounds tracks. They are pretty simple. All scripts is located in '''kain\music\automation'''. |
* '''make_files.bat''': make Bloody Sounds .mp3 files and ZIP containing all OGG files | * '''make_files.bat''': make Bloody Sounds .mp3 files and ZIP containing all OGG files | ||
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==Map automation== | ==Map automation== | ||
− | There | + | There is many of temp files created during compilation. This files are: .prt, .srf, .autosave.map, .bad, .log, .pts. |
'''kain/maps/cleanup.bat''': remove all temporary files | '''kain/maps/cleanup.bat''': remove all temporary files | ||
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