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:A sub-type of brush used to simulate curves. It is generated by a matrix of vertexes which can be moved independently of each other to form the curved shape. NetRadiant has several standard types (Bevel, Endcap, Cylinder, Sphere) that will generate most needed curves, as well as the ability to create 'simple patch meshes' that allow for a free-form shaping. Patch Meshes are only visible from one side, and cannot be used reliably for fog, water, or any other spatial type of shader effect. | :A sub-type of brush used to simulate curves. It is generated by a matrix of vertexes which can be moved independently of each other to form the curved shape. NetRadiant has several standard types (Bevel, Endcap, Cylinder, Sphere) that will generate most needed curves, as well as the ability to create 'simple patch meshes' that allow for a free-form shaping. Patch Meshes are only visible from one side, and cannot be used reliably for fog, water, or any other spatial type of shader effect. | ||
'''Prefab''' | '''Prefab''' | ||
− | :A ''prefab'' are a group of brushes which can be imported to your map. The difference between a ''prefab'' and a model are that prefabs still consist of individual brushes whereas models are made out of already compiled polygons | + | :A ''prefab'' are a group of brushes which can be imported to your map. The difference between a ''prefab'' and a model are that prefabs still consist of individual brushes whereas models are made out of already compiled polygons. |
'''Point entity''' | '''Point entity''' | ||
:Any entity that only require origin to be placed. Is is a most frequently used entity. Point entity have fixed volume box (bound box). Enemies, items, decoration models, start spots are point entities. | :Any entity that only require origin to be placed. Is is a most frequently used entity. Point entity have fixed volume box (bound box). Enemies, items, decoration models, start spots are point entities. | ||
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====Q==== | ====Q==== |