Q3BSP

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Q3BSP stands for 'Quake 3 BSP'. It is a [[BSP]] file with version 49 used in Id Tech 3 games and Darkplaces engine.
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{{unfinished}}
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Q3BSP stands for 'Quake 3 BSP'. It is a [[BSP (file) | BSP file]] with version 49 used in Id Tech 3 games and Darkplaces engine.
  
Q3BSP stores this lumps:
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Quake 3 BSP stores this data lumps:
  
 
* Entities - game-related object descriptions.
 
* Entities - game-related object descriptions.
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* Faces - surface geometry.
 
* Faces - surface geometry.
 
* Lightmaps - packed lightmap data.
 
* Lightmaps - packed lightmap data.
* Lightvols - local illumination data.
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* Lightgrid - 3d lightmap used for model diffuse lightning.
 
* Visdata - cluster-cluster visibility data.
 
* Visdata - cluster-cluster visibility data.
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

Latest revision as of 00:57, 31 July 2012

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Q3BSP stands for 'Quake 3 BSP'. It is a BSP file with version 49 used in Id Tech 3 games and Darkplaces engine.

Quake 3 BSP stores this data lumps:

  • Entities - game-related object descriptions.
  • Textures - surface descriptions.
  • Planes - planes used by map geometry.
  • Nodes - BSP tree nodes.
  • Leafs - BSP tree leaves.
  • Leaffaces - lists of face indices, one list per leaf.
  • Leafbrushes - lists of brush indices, one list per leaf.
  • Models - descriptions of rigid world geometry in map.
  • Brushes - convex polyhedra used to describe solid space.
  • Brushsides - brush surfaces.
  • Vertexes - vertices used to describe faces.
  • Meshverts - lists of offsets, one list per mesh.
  • Effects - list of special map effects.
  • Faces - surface geometry.
  • Lightmaps - packed lightmap data.
  • Lightgrid - 3d lightmap used for model diffuse lightning.
  • Visdata - cluster-cluster visibility data.
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