Editing OmniEditor reference/Introduction
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OmniEditor works inside the game, so it is using engine [[Darkplaces virtual file system|Virtual File System]]. Therefore it cannot open files outside of game directory, or write game files outside of gamedir/data folder. | OmniEditor works inside the game, so it is using engine [[Darkplaces virtual file system|Virtual File System]]. Therefore it cannot open files outside of game directory, or write game files outside of gamedir/data folder. | ||
− | Before using some content with OmniEditor tools, be sure to have them inside gamedir (for Blood Omnicide | + | Before using some content with OmniEditor tools, be sure to have them inside gamedir (for Blood Omnicide gamedir is ''Path_To_The_Game/kain/''). |
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+ | You can add new files withour restarting the editor. | ||
==Modular system== | ==Modular system== | ||
Editor module - a separate tool created to conver some of the editing work flow. Each module have a specific tools and action assigned, this tool actions only can be performed if module is active. There can be only one active module. | Editor module - a separate tool created to conver some of the editing work flow. Each module have a specific tools and action assigned, this tool actions only can be performed if module is active. There can be only one active module. |