Editing OmniEditor reference/Introduction

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OmniEditor works inside the game, so it is using engine [[Darkplaces virtual file system|Virtual File System]]. Therefore it cannot open files outside of game directory, or write game files outside of gamedir/data folder.
 
OmniEditor works inside the game, so it is using engine [[Darkplaces virtual file system|Virtual File System]]. Therefore it cannot open files outside of game directory, or write game files outside of gamedir/data folder.
  
Before using some content with OmniEditor tools, be sure to have them inside gamedir (for Blood Omnicide primary gamedir is ''Path_To_The_Game/kain/'', but the last game dir where all new files are stored is ''Path_To_The_Game/data/'', if you are launching Blood Omnicide without 'no home dir option' the directory where all new files is saved will be a ''%UserDir%\Saved Games\omnicide\data'' where '%UserDir% is a system user directory).
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Before using some content with OmniEditor tools, be sure to have them inside gamedir (for Blood Omnicide gamedir is ''Path_To_The_Game/kain/'').
 
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You can add new files to the game dirs without restarting the editor.
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You can add new files withour restarting the editor.
 
==Modular system==
 
==Modular system==
 
Editor module - a separate tool created to conver some of the editing work flow. Each module have a specific tools and action assigned, this tool actions only can be performed if module is active. There can be only one active module.
 
Editor module - a separate tool created to conver some of the editing work flow. Each module have a specific tools and action assigned, this tool actions only can be performed if module is active. There can be only one active module.

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