Editing OmniEditor reference/Introduction
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OmniEditor works inside the game, so it is using engine [[Darkplaces virtual file system|Virtual File System]]. Therefore it cannot open files outside of game directory, or write game files outside of gamedir/data folder. | OmniEditor works inside the game, so it is using engine [[Darkplaces virtual file system|Virtual File System]]. Therefore it cannot open files outside of game directory, or write game files outside of gamedir/data folder. | ||
− | Before using some content with OmniEditor tools, be sure to have them inside gamedir (for Blood Omnicide | + | Before using some content with OmniEditor tools, be sure to have them inside gamedir (for Blood Omnicide gamedir is ''Path_To_The_Game/kain/''). |
− | You can add new files | + | You can add new files withour restarting the editor. |
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==Camera== | ==Camera== | ||
Editor camera works in 2 modes: the freecam mode and fixed mode. | Editor camera works in 2 modes: the freecam mode and fixed mode. | ||
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{{cmd|r_restart|Restarts the renderer, reloads all textures, models, materials and other render-related files (included the .bsp file).}} | {{cmd|r_restart|Restarts the renderer, reloads all textures, models, materials and other render-related files (included the .bsp file).}} | ||
{{cmd|restart|Restarts level. Makes game to re-parse loaded BSP and launch level again.}} | {{cmd|restart|Restarts level. Makes game to re-parse loaded BSP and launch level again.}} | ||
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{{navigation footer|Lights Editor}} | {{navigation footer|Lights Editor}} | ||
{{finished}} | {{finished}} |