Editing OmniEditor reference/Introduction

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OmniEditor works inside the game, so it is using engine [[Darkplaces virtual file system|Virtual File System]]. Therefore it cannot open files outside of game directory, or write game files outside of gamedir/data folder.
 
OmniEditor works inside the game, so it is using engine [[Darkplaces virtual file system|Virtual File System]]. Therefore it cannot open files outside of game directory, or write game files outside of gamedir/data folder.
  
Before using some content with OmniEditor tools, be sure to have them inside gamedir (for Blood Omnicide primary gamedir is ''Path_To_The_Game/kain/'', but the last game dir where all new files are stored is ''Path_To_The_Game/data/'', if you are launching Blood Omnicide without 'no home dir option' the directory where all new files is saved will be a ''%UserDir%\Saved Games\omnicide\data'' where '%UserDir% is a system user directory).
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Before using some content with OmniEditor tools, be sure to have them inside gamedir (for Blood Omnicide gamedir is ''Path_To_The_Game/kain/'').
  
You can add new files to the game dirs without restarting the editor.
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You can add new files withour restarting the editor.
 
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==Modular system==
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Editor module - a separate tool created to conver some of the editing work flow. Each module have a specific tools and action assigned, this tool actions only can be performed if module is active. There can be only one active module.
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==Camera==
 
==Camera==
 
Editor camera works in 2 modes: the freecam mode and fixed mode.  
 
Editor camera works in 2 modes: the freecam mode and fixed mode.  
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{{cmd|r_restart|Restarts the renderer, reloads all textures, models, materials and other render-related files (included the .bsp file).}}
 
{{cmd|r_restart|Restarts the renderer, reloads all textures, models, materials and other render-related files (included the .bsp file).}}
 
{{cmd|restart|Restarts level. Makes game to re-parse loaded BSP and launch level again.}}  
 
{{cmd|restart|Restarts level. Makes game to re-parse loaded BSP and launch level again.}}  
==Hotkeys==
 
The editor work flow is heavily based on hotkey usage. Here is the generic hotkeys:
 
* SHIFT+ESC - bring the game console
 
* TAB - show/hide sidemenu
 
* ESCAPE - move the the previous menu (beware the Photoshop blocking ESC button in other apps glitch).
 
* Mouse click - activate the selected menu
 
* Mouse wheel - select next or previous menu item
 
* SHIFT+F - togglex free/fixed camera mode.
 
* ALT+SHIFT+''number'' - go to the some loaded module.
 
Most of specific module action (such as placing the light, or removing selected item) have its own special hotkey which activates with the module. This 'global' hotekeys are gold-colored.
 
 
The are also menu button hotkeys which are only active if their menu page is shown, these hotkeys are gray-colored.
 
 
{{navigation footer|Lights Editor}}
 
{{navigation footer|Lights Editor}}
 
{{finished}}
 
{{finished}}

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