Editing Normalmap
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− | [[File:Normalmap bowl.jpg|150px|thumb|Normalmap for a bowl model]] | + | { width=300 | |
+ | |[[File:Normalmap bowl.jpg|150px|thumb|Normalmap for a bowl model]] | ||
+ | |- | ||
[[File:Heightmap_tiles.jpg|150px|thumb|Heightmap for parallax mapping]] | [[File:Heightmap_tiles.jpg|150px|thumb|Heightmap for parallax mapping]] | ||
+ | |} | ||
− | Normal maps are images that store per-pixel | + | Normal maps are images that store per-pixel surfaces normals directly in the RGB values of an image. They can dramatically increase object detalisation without adding more polygons. Therefore, normalmaps have a bunch fo limits and quirks. |
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− | Therefore, normalmaps have a bunch fo limits and quirks | + | |
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'''Recommended articles on normalmaps:''' | '''Recommended articles on normalmaps:''' | ||
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* [http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html Normalmaps for the Technical Game Modeler] | * [http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html Normalmaps for the Technical Game Modeler] | ||
− | In Darkplaces | + | In Darkplaces Engine, normalmaps are: |
* Tangent-space RGB | * Tangent-space RGB | ||
* OpenGL-oriented (X stores horizontal, Y vertical) | * OpenGL-oriented (X stores horizontal, Y vertical) | ||
− | * Optionally can store alpha component which represents height that will be | + | * Optionally can store alpha component which represents height that will be use for [[parallax mapping]]. |
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== See also == | == See also == | ||
* [[Texture]] | * [[Texture]] | ||
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