Editing Normalmap
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− | + | Normal maps are images that store per-pixel surfaces normals directly in the RGB values of an image. They can dramatically increase object detalisation without addin more polygons. Therefor, normalmaps havfe a bunch fo limits and quirks. | |
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− | Normal maps are images that store per-pixel | + | |
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'''Recommended articles on normalmaps:''' | '''Recommended articles on normalmaps:''' | ||
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* [http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html Normalmaps for the Technical Game Modeler] | * [http://www.svartberg.com/tutorials/article_normalmaps/normalmaps.html Normalmaps for the Technical Game Modeler] | ||
− | In Darkplaces | + | In Darkplaces Engine, normalmaps can additionally store alpha-component which represents height that will be use for [[parallex mapping]]. |
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== See also == | == See also == | ||
* [[Texture]] | * [[Texture]] | ||
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