Editing Normal smoothing
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Normal smoothing can be set explicitly on entity with "_np" "degrees" key or on all entities by ''-np degrees'' compiler key (BSP phase only). A valid break angle is from 1 to 179 degrees. | Normal smoothing can be set explicitly on entity with "_np" "degrees" key or on all entities by ''-np degrees'' compiler key (BSP phase only). A valid break angle is from 1 to 179 degrees. | ||
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{{important|Normal smoothing only works with metasurface pipeline. So BSP -meta key is required.}} | {{important|Normal smoothing only works with metasurface pipeline. So BSP -meta key is required.}} | ||
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+ | Since normal smoothing affects vertex data, it works both for LIGHT phase and realtime lighting. | ||
{{bug|Normal smoothing may break [[parallax mapping]] since it uses vertex normals for displacement.}} | {{bug|Normal smoothing may break [[parallax mapping]] since it uses vertex normals for displacement.}} | ||
[[Category:Glossary]] | [[Category:Glossary]] |