Editing NSX (QFont)
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− | + | = Introduction = | |
− | Example QFONT file: | + | QFONT files are [[NSX|NSX scripts]] that holds parameters for [[NetherMenu]] font draw module. |
+ | |||
+ | Example of .QFONT file contents: | ||
''[qfont]'' | ''[qfont]'' | ||
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r_shadowofs=0 0.5 0.5 | r_shadowofs=0 0.5 0.5 | ||
− | + | = Structure = | |
+ | |||
+ | == [qfont] group == | ||
+ | |||
+ | Should be the first groups of file, it sets font drawer and face group. | ||
{| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" | {| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" | ||
− | ! width=6% | Key pair | + | ! width=6% bgcolor=#EEDFDF | Key pair |
− | ! width=83% | Description | + | ! width=83% bgcolor=#EEDFDF | Description |
− | + | ||
− | + | ||
− | + | ||
|- | |- | ||
|'''type'''=''x'' | |'''type'''=''x'' | ||
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Possible values: | Possible values: | ||
− | * | + | * ft - Darkplaces vector fonts using freetype library |
− | * | + | * ascii - Quake ascii conchars (256 chars on a 16*16 table) |
− | * | + | * glyph - QuakeC glyph font renderer (each char is separate picture). |
|- | |- | ||
|'''face'''=''string'' | |'''face'''=''string'' | ||
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|- | |- | ||
|'''respath'''=''path'' | |'''respath'''=''path'' | ||
− | |Path to font resources. Could be relative (if begins with ./) or absolute (from gamedir). Default is subfolder named as font file | + | |Path to font resources. Could be relative (if begins with ./) or absolute (from gamedir). Default is subfolder named as font file. |
|} | |} | ||
− | + | == Freetype font face group == | |
Attributes of font face for freetype font renderer. | Attributes of font face for freetype font renderer. | ||
{| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" | {| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" | ||
− | ! width=6% | | + | ! width=6% bgcolor=#EEDFDF | VKey pairlue |
− | ! width=83% | Description | + | ! width=83% bgcolor=#EEDFDF | Description |
|- | |- | ||
|'''file'''=''path'' | |'''file'''=''path'' | ||
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|Characters uniform scale. | |Characters uniform scale. | ||
|} | |} | ||
− | |||
− | + | == Glyph font face group == | |
Attributes of font face for glyph font renderer. | Attributes of font face for glyph font renderer. | ||
{| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" | {| border="1" cellpadding="3" cellspacing="0" style="border-collapse: collapse; width:100%" | ||
− | ! width=6% | Key pair | + | ! width=6% bgcolor=#EEDFDF | Key pair |
− | ! width=83% | Description | + | ! width=83% bgcolor=#EEDFDF | Description |
|- | |- | ||
|'''respath'''=''path'' | |'''respath'''=''path'' | ||
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|Value is a string of: ''picture'' kern ''left'' ''right'' '''codes''' ''code1'' ''code2'' ''codeX''. Kern parmeter is optional. One pic may have many ASCII codes. | |Value is a string of: ''picture'' kern ''left'' ''right'' '''codes''' ''code1'' ''code2'' ''codeX''. Kern parmeter is optional. One pic may have many ASCII codes. | ||
|} | |} | ||
− | |||
− | + | = Glyph vs Ascii vs Freetype = | |
− | + | Reason all that groups exists is that all of them was maked for different tasks. | |
+ | |||
+ | Freetype is best at covering GUI's. ASCII is simple, and Glyph is versatile since it's purely QC-based. | ||
+ | |||
+ | |||
+ | [[Category:File formats]] |