Editing Lightgrid
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A three-dimensional data structure used to store static lighting on models. Lightgrid are created during [[LIGHT phase]] each time map is compiled. | A three-dimensional data structure used to store static lighting on models. Lightgrid are created during [[LIGHT phase]] each time map is compiled. | ||
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* [[Lightmap]] | * [[Lightmap]] | ||
* [[Vertex lighting]] | * [[Vertex lighting]] | ||
+ | * [[Realtime lighting]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
[[Category:Darkplaces engine]] | [[Category:Darkplaces engine]] | ||
[[Category:Lighting]] | [[Category:Lighting]] | ||
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__NOTOC__ | __NOTOC__ |