Editing Lightgrid
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A three-dimensional data structure used to store static lighting on models. Lightgrid are created during [[LIGHT phase]] each time map is compiled. | A three-dimensional data structure used to store static lighting on models. Lightgrid are created during [[LIGHT phase]] each time map is compiled. | ||
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==Console variables== | ==Console variables== | ||
− | + | * r_ambient - adds intensity to lightmap and lightgrid. Positive values makes map brighter (note: manual edit of this cvar via console does not work in Blood Omnicide, as cvar is controlled by gamecode). | |
− | + | * r_fullbright - disables static lighting. | |
==See also== | ==See also== | ||
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* [[Lightmap]] | * [[Lightmap]] | ||
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[[Category:Glossary]] | [[Category:Glossary]] | ||
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__NOTOC__ | __NOTOC__ |