Item flay

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Flay artefacts is projectiles that homed in on an enemy, then ripped the flesh from its bones.
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Flay artefacts is homing projectiles that flies to an enemy, then ripps the flesh from his bones.
  
== Item properties ==
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{{entity item common}}
 
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{{finished}}
When item is targeted by another entity, it becomes hidden and spawns itself when called.
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To make item animate using circle move, target it to some entity, then it will start it's move from that entity center (not origin so you can target bmodels).
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Note: once you target item to some entity, it will [[Call event | call]] it when picked, be careful.
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== Entity fields ==
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{| cellspacing=0 cellpadding=5 border=1 style="border-collapse: collapse"
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! width=10% | Key
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! width=10% | Name
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! width=70% | Description
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! width=10% | Default value
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|-
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| target
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| Target
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| This entity till be called when item is picked.
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|-
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| targetparm
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| Targer parameters
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| Instructions for call event; Type "nocall" here to disable call event.
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|-
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| targetname
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| Targetname
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| If set, item becomes hidden end got spawned when called by some entity. If target is set, item will perform spawn move from the center of it's targeter.
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|-
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| colspan=3 | '''Common entity keys'''
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|-
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| classname
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| Classname
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| Entity class name
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| item_flay
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|-
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| sid
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| SaveID
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| Entity [[SaveId]]
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|}
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Latest revision as of 01:00, 31 July 2012

Flay artefacts is homing projectiles that flies to an enemy, then ripps the flesh from his bones.

Template:Entity item common

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