Editing Item flay
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− | Flay artefacts is | + | Flay artefacts is projectiles that homed in on an enemy, then ripped the flesh from its bones. |
− | + | == Item behavior == | |
− | { | + | |
+ | When item is targeted by another entity, it becomes hidden and spawns itself when called. | ||
+ | |||
+ | To make item animate using circle move, target it to some entity, then it will start it's move from that entity center (so you can target [[bmodel | bmodels]]). | ||
+ | |||
+ | Note: once you target item to some entity, it will [[Call event | call]] it when picked, be careful. | ||
+ | |||
+ | == Entity fields == | ||
+ | |||
+ | {| cellspacing=0 cellpadding=5 border=1 style="border-collapse: collapse" | ||
+ | ! width=10% | Key | ||
+ | ! width=10% | Name | ||
+ | ! width=70% | Description | ||
+ | ! width=10% | Default value | ||
+ | |- | ||
+ | | target | ||
+ | | Target | ||
+ | | This entity till be called when item is picked. | ||
+ | |- | ||
+ | | targetparm | ||
+ | | Targer parameters | ||
+ | | Instructions for call event; Type "nocall" here to disable call event. | ||
+ | |- | ||
+ | | targetname | ||
+ | | Targetname | ||
+ | | If set, item becomes hidden end got spawned when called by some entity. If target is set, item will perform spawn move from the center of it's targeter. | ||
+ | |- | ||
+ | | colspan=3 | '''Common entity keys''' | ||
+ | |- | ||
+ | | classname | ||
+ | | Classname | ||
+ | | Entity class name | ||
+ | | item_flay | ||
+ | |- | ||
+ | | sid | ||
+ | | SaveID | ||
+ | | Entity [[SaveId]] | ||
+ | |} |