Item(entity)

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To make item animate using circle spawn move (as it spawns from chest), target it to some entity, then it will start it's move from that entity center (so you can target [[BModel | bmodels]]).
 
To make item animate using circle spawn move (as it spawns from chest), target it to some entity, then it will start it's move from that entity center (so you can target [[BModel | bmodels]]).
  
Item will [[trigger event | trigger]] it's targets once picked it when picked.
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Item will [[trigger event | trigger]] it's targets once picked.
  
 
=== Call parameters ===
 
=== Call parameters ===
  
Items have no special calling parameters.
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Items have no specific parameters.
  
 
=== Keys ===
 
=== Keys ===
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| This entity will be triggered when item is picked. Also this entity will be a start position for circle spawn move.
 
| This entity will be triggered when item is picked. Also this entity will be a start position for circle spawn move.
 
|-
 
|-
| Target parameters
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| Target parms
 
| targetparm
 
| targetparm
 
| Instructions for trigger event; Type "nocall" here to disable trigger event.
 
| Instructions for trigger event; Type "nocall" here to disable trigger event.
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| targetname
 
| targetname
 
| If set, item becomes hidden and got spawned when triggered.
 
| If set, item becomes hidden and got spawned when triggered.
 +
|-
 +
| Classname
 +
| classname
 +
| Set's a particular entity class.
 +
|-
 +
| SaveId
 +
| sid
 +
| Must be set. A SaveID used to keep item state (hidden, spawned, picked).
 
{{entity fields end}}
 
{{entity fields end}}
  
 
[[Category:Entity definitions]]
 
[[Category:Entity definitions]]
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 23:45, 15 May 2014

Blood Omnicide item archetype is used to create items such as: artifacts, spell cards, weapons, powerups, tokens etc.

[edit] Behavior

When item is targeted by another entity, it becomes hidden and spawns itself when called.

To make item animate using circle spawn move (as it spawns from chest), target it to some entity, then it will start it's move from that entity center (so you can target bmodels).

Item will trigger it's targets once picked.

[edit] Call parameters

Items have no specific parameters.

[edit] Keys

Key Description Default value
Target target This entity will be triggered when item is picked. Also this entity will be a start position for circle spawn move.
Target parms targetparm Instructions for trigger event; Type "nocall" here to disable trigger event.
Targetname targetname If set, item becomes hidden and got spawned when triggered.
Classname classname Set's a particular entity class.
SaveId sid Must be set. A SaveID used to keep item state (hidden, spawned, picked).
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