Editing Infoportions

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  w1m3_crypt1button_p // button 1 was pressed in light crypt
 
  w1m3_crypt1button_p // button 1 was pressed in light crypt
  
Infoportions could be local or global, can have values attached. Local infoportions belongs to player/npc, while global belongs to game and being active on all players.
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Infoportions could be local or global. Local infoportions belongs to player/npc, while global belongs to game and being active on all players.
  
== Naming conventions ==
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As all infoportions shares same name space there is some standarts of naming to get rid of collisions.  
 
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As all infoportions share same name space, some standarts of naming should be followed to avoid collisions.  
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* Inventory-related infoportions are prefixed by "inv_"
 
* Inventory-related infoportions are prefixed by "inv_"
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* Kain's eventual comments (snow, rain etc.) are prefixed by "comment_".
 
* Kain's eventual comments (snow, rain etc.) are prefixed by "comment_".
 
* Global infoportions always prefixed by #
 
* Global infoportions always prefixed by #
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Infoportions can have values attached.
  
 
== Usage ==
 
== Usage ==
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* etc.
 
* etc.
  
Typical usage of infoportions for level design:
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Typical usage on infoportions for level design:
* In some maps, there is two or moreentities representing same NPC (like barkeep in Ziegsturhl tavern), when one is killed, another ones should be removed too.
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* When having same NPC in two maps (like barkeep in Ziegsturhl tavern), when one is killed, another should be removed too.
 
* Open doors, activate stuff in another levels.
 
* Open doors, activate stuff in another levels.
 
* Spawn more enemies when kain kills someone.
 
* Spawn more enemies when kain kills someone.
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== See also ==
 
== See also ==
 
* [[Blood Omnicide Game stats]]
 
* [[Blood Omnicide Game stats]]
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* [[Zone event]]

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