Gametime

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Revision as of 00:47, 31 July 2012 by VorteX (Talk | contribs)

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Time spent since game was started. Keeped from level to level.

Blood Omnicide gametime constants:

  • Kain starts a game at day 0 ~8 PM
  • When Kain is being ressurected as vampire, gametime: day 4 ~8 PM
  • 1 game minute per real second
  • 60 minutes per hour
  • 24 hours per day
  • 365 days per year
  • 28 days per moon cycle
  • moon cycle origin - day 9, 12 AM

Representation

Generally gametime is represented by vector:

  • x - minutes
  • y - hours
  • z - days since game started

But in scripts, gametime may be represented in different ways.

Vector string (gametime)

// day 5, 21 hour 31 minutes
'32 21 5'

Float (daytime)

Days spent since game start + day fraction:

// day 5, 21 hour 31 minutes
5.8965

Float (yeartime)

Year spent since game start + year fraction:

// day 5, 21 hour 31 minutes
0.0161549

Moon time

Current moon cycle fraction:

// day 5, 21 hour 31 minutes
0.5499

Moon time as phases:

  • 0 to 0.04 - new moon
  • 0.04 to 0.5 - raise
  • 0.5 to 0.54 - full moon
  • 0.54 to 1 - fall

Console commands (debug only)

  • cmd gametime - show current time
  • timeflow X - set time flow speed
  • timetest X - start a level with certain gametime string (restart required)
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