Gametime

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== Blood Omnicide constants ==
 
== Blood Omnicide constants ==
 
* Kain starts a game at day 0 ~8 PM
 
* Kain starts a game at day 0 ~8 PM
* When Kain is being ressurected as vampire, gametime day 4 ~8 PM
+
* When Kain is being ressurected as vampire, gametime: day 4 ~8 PM
 
* 1 game minute per real second
 
* 1 game minute per real second
 
* 60 minutes per hour
 
* 60 minutes per hour

Revision as of 01:20, 18 July 2012

Time spent since game was starte. Keeped from level to level.

Blood Omnicide constants

  • Kain starts a game at day 0 ~8 PM
  • When Kain is being ressurected as vampire, gametime: day 4 ~8 PM
  • 1 game minute per real second
  • 60 minutes per hour
  • 24 hours per day
  • 265 days per year
  • 28 days per moon cycle
  • moon cycle origin - day 9, 12 AM

In gamecode, gametime is represented by vector:

  • x - minutes
  • y - hours
  • z - days since game started

But in scripts, gametime may be represented in different ways.

Vector string (gametime)

// day 5, 21 hour 31 minutes
'32 21 5'

Float (daytime)

Days spent since game start + day fraction:

// day 5, 21 hour 31 minutes
5.8965

Float (yeartime)

Year spent since game start + year fraction:

// day 5, 21 hour 31 minutes
0.0161549

Moon time

Moon phases (0-100%):

  • 0% - new
  • 0-50% - raise
  • 50% - full
  • 50-100% - fall

Moon time is represented by float moon cycles + cycle fraction.

// day 5, 21 hour 31 minutes
0.5499

Console commands (debug only)

  • cmd gametime - show current time
  • timeflow X - set time flow speed
  • timetest X - start a level with certain gametime string
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