Editing Gametime
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− | Time spent since game was | + | Time spent since game was starte. Keeped from level to level. |
− | Blood Omnicide | + | == Blood Omnicide constants == |
* Kain starts a game at day 0 ~8 PM | * Kain starts a game at day 0 ~8 PM | ||
* When Kain is being ressurected as vampire, gametime: day 4 ~8 PM | * When Kain is being ressurected as vampire, gametime: day 4 ~8 PM | ||
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* 28 days per moon cycle | * 28 days per moon cycle | ||
* moon cycle origin - day 9, 12 AM | * moon cycle origin - day 9, 12 AM | ||
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Generally gametime is represented by vector: | Generally gametime is represented by vector: | ||
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=== Moon time === | === Moon time === | ||
− | + | Moon phases (0-100%): | |
+ | * 0% - new | ||
+ | * 0-50% - raise | ||
+ | * 50% - full | ||
+ | * 50-100% - fall | ||
+ | |||
+ | Moon time is represented by float moon cycles + cycle fraction. | ||
// day 5, 21 hour 31 minutes | // day 5, 21 hour 31 minutes | ||
0.5499 | 0.5499 | ||
− | + | == Console commands (debug only) == | |
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− | + | * '''cmd gametime''' - show current time | |
− | + | * '''timeflow''' ''X'' - set time flow speed | |
− | + | * '''timetest''' ''X'' - start a level with certain gametime string | |
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[[Category:Glossary]] | [[Category:Glossary]] | ||
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__NOTOC__ | __NOTOC__ |