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Time spent since game was started. Keeped from level to level.
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Time spent since game was started and keeped from level to level.
  
Blood Omnicide gametime constants:
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In Blood Omnicide gamecode, gametime is represented by vector:
* Kain starts a game at day 0 ~8 PM
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* When Kain is being ressurected as vampire, gametime: day 4 ~8 PM
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* 1 game minute per real second
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* 60 minutes per hour
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* 24 hours per day
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* 365 days per year
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* 28 days per moon cycle
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* moon cycle origin - day 9, 12 AM
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== Representation ==
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Generally gametime is represented by vector:
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* x - minutes
 
* x - minutes
 
* y - hours
 
* y - hours
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But in scripts, gametime may be represented in different ways.
 
But in scripts, gametime may be represented in different ways.
  
=== Vector string (gametime) ===
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=== String gametime ===
  
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String vector:
 
  // day 5, 21 hour 31 minutes
 
  // day 5, 21 hour 31 minutes
 
  '32 21 5'
 
  '32 21 5'
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  0.0161549
 
  0.0161549
  
=== Moon time ===
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=== Moon time float ===
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Moon cycle time is 28 days.
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Moon cycle origin is 12 AM.
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In order to get full mon at game start, moon cycle origin is set to -10 days.
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Moon phases (0-100%):
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* 0% - new
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* 0-50% - raise
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* 50% - full
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* 50-100% - fall
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Moon time is represented by float moon cycles + cycle fraction.
  
Current moon cycle fraction:
 
 
  // day 5, 21 hour 31 minutes
 
  // day 5, 21 hour 31 minutes
 
  0.5499
 
  0.5499
  
Moon time as phases:
 
* 0 to 0.04 - new moon
 
* 0.04 to 0.5 - raise
 
* 0.5 to 0.54 - full moon
 
* 0.54 to 1 - fall
 
  
==Console commands (debug only)==
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== Known constants ==
{{cmd|cmd gametime|show current time}}
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* Kain starts a game at day 0 ~8 PM
{{cmd|timeflow speed|show current time}}
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* When Kain is being ressurected as vampire, gametime day 4 ~8 PM
{{cmd|timetest "gametime"|start a level with certain gametime string ('''restart''' required)}}
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== Console commands (debug only) ==
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* '''cmd gametime''' - show current time
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* '''timeflow''' ''X'' - set time flow speed
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* '''timetest''' ''X'' - start a level with certain gametime string
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]
{{finished}}
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__NOTOC__
 
__NOTOC__

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