Gamemodel script

From Blood Wiki
(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
Gamemodel script is [[.NSX files | NSX]]
+
= Introduction =
 +
 
 +
Gamemodel script is [[NSX | .NSX files]] to configure [[misc_gamemodel]] and [[func_gamemodel]].\
 +
 
 +
Gamemodel script is part of entity configuration script, and, currently the only one member of it.
 +
 
 +
Example of gamemodel script:
 +
 
 +
['''entity''']
 +
configurations=gamemodel
 +
['''gamemodel''']
 +
scripts=unpress,press,pressed,ready
 +
states=ready->press,pressed->unpress
 +
state=ready
 +
call=nextstate
 +
['''ready''']
 +
frame=0
 +
['''unpress''']
 +
sound=legacy/switch.wav
 +
animate=5 0 20
 +
state=ready
 +
['''pressed''']
 +
frame=5
 +
['''press''']
 +
sound=legacy/switch.wav
 +
animate=0 5 20
 +
state=pressed

Revision as of 16:04, 3 July 2012

Introduction

Gamemodel script is .NSX files to configure misc_gamemodel and func_gamemodel.\

Gamemodel script is part of entity configuration script, and, currently the only one member of it.

Example of gamemodel script:

[entity]
configurations=gamemodel
[gamemodel]
scripts=unpress,press,pressed,ready
states=ready->press,pressed->unpress
state=ready
call=nextstate
[ready]
frame=0
[unpress]
sound=legacy/switch.wav
animate=5 0 20
state=ready
[pressed]
frame=5
[press]
sound=legacy/switch.wav
animate=0 5 20
state=pressed
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox