Diffuse

From Blood Wiki
(Difference between revisions)
Jump to: navigation, search
Line 10: Line 10:
 
[[Category:Glossary]]
 
[[Category:Glossary]]
 
[[Category:Darkplaces engine]]
 
[[Category:Darkplaces engine]]
 +
{{finished}}
 
__NOTOC__
 
__NOTOC__

Revision as of 21:38, 3 August 2012

Color texture (on the left) and diffuse texture

Diffuse texture - a version of color texture applicable to Phong shading. Usually color texture contains shadowing and specular applied - info that is not required for Phong shading as it have shading and specular done during rendering (using normalmap and specular map).

In Darkplaces, there is no special texture slot for a diffuse, it is replacing color texture. So it matters how your surface world be lit (with phong shading or just with lightmap) to determine, if should draw a diffuse texture or generic color texture.

Important: Lighting up a non-diffuse texture with Phong shading will decrease an effect of it, as both calculated and baked shades will appear.
Tip: Blood Omnicide using Phong shading on all surfaces.
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox