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{{grammar checked|darth}}
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{{grammar}}
 
[[File:Color_vs_diffuse.jpg|thumb|400px|Color texture (on the left) and diffuse texture]]
 
[[File:Color_vs_diffuse.jpg|thumb|400px|Color texture (on the left) and diffuse texture]]
Diffuse texture - a version of color texture applicable to Phong shading. Usually color texture contains shadowing and specular applied - info that is not required for Phong shading as it has shading and specular done during rendering (using [[normalmap]] and [[specular | specular map]]).
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Diffuse texture - a version of color texture applicable to Phong shading. Usually color texture contains shadowing and specular applied - info that is not required for Phong shading as it have shading and specular done during rendering (using [[normalmap]] and [[specular | specular map]]).
  
In Darkplaces, there is no special texture slot for a diffuse, it is a replacing color texture. So it matters how your surface world be lit (with phong shading or just with [[lightmap]]) to determine, if should draw a diffuse texture or a generic color texture.
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In Darkplaces, there is no special texture slot for a diffuse, it is replacing color texture. So it matters how your surface world be lit (with phong shading or just with [[lightmap]]) to determine, if should draw a diffuse texture or generic color texture.
  
 
{{important|Lighting up a non-diffuse texture with Phong shading will decrease an effect of it, as both calculated and baked shades will appear.}}
 
{{important|Lighting up a non-diffuse texture with Phong shading will decrease an effect of it, as both calculated and baked shades will appear.}}
{{tip|Blood Omnicide uses Phong shading on all surfaces.}}
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{{tip|Blood Omnicide using Phong shading on all surfaces.}}
  
 
[[Category:Glossary]]
 
[[Category:Glossary]]

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