Editing Diffuse
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− | {{grammar | + | {{grammar}} |
[[File:Color_vs_diffuse.jpg|thumb|400px|Color texture (on the left) and diffuse texture]] | [[File:Color_vs_diffuse.jpg|thumb|400px|Color texture (on the left) and diffuse texture]] | ||
− | Diffuse texture - a version of color texture applicable to Phong shading. Usually color texture contains shadowing and specular applied - info that is not required for Phong shading as it | + | Diffuse texture - a version of color texture applicable to Phong shading. Usually color texture contains shadowing and specular applied - info that is not required for Phong shading as it have shading and specular done during rendering (using [[normalmap]] and [[specular | specular map]]). |
− | In Darkplaces, there is no special texture slot for a diffuse, it is | + | In Darkplaces, there is no special texture slot for a diffuse, it is replacing color texture. So it matters how your surface world be lit (with phong shading or just with [[lightmap]]) to determine, if should draw a diffuse texture or generic color texture. |
{{important|Lighting up a non-diffuse texture with Phong shading will decrease an effect of it, as both calculated and baked shades will appear.}} | {{important|Lighting up a non-diffuse texture with Phong shading will decrease an effect of it, as both calculated and baked shades will appear.}} | ||
− | {{tip|Blood Omnicide | + | {{tip|Blood Omnicide using Phong shading on all surfaces.}} |
[[Category:Glossary]] | [[Category:Glossary]] |