Editing Darkplaces material system/Stages

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
{{navigation title|Special Keywords}}
+
{{navigation title|Darkplaces material system|Stages}}
 
== Texture Map ==
 
== Texture Map ==
 
Specifies the base texture map (a 24 or 32-bit TGA or JPEG file) used for this material.  
 
Specifies the base texture map (a 24 or 32-bit TGA or JPEG file) used for this material.  
Line 58: Line 58:
 
== alphaGen vertex ==
 
== alphaGen vertex ==
  
Enables vertex-controlled transparency. Reguires per-vertex rgba attributes which is supported on [[BModel | submodels]].
+
Enables vertex-controlled transparency. Reguires per-vertex rgba attributes which is supported on [[bmodel | submodels]].
  
 
[[ASE]] format used by [[misc_model]] (and converted to map geometry during compile) supports per-vertex transparency.  
 
[[ASE]] format used by [[misc_model]] (and converted to map geometry during compile) supports per-vertex transparency.  
Line 93: Line 93:
 
=== tcMod stretch <func> <base> <amplitude> <phase> <frequency> ===
 
=== tcMod stretch <func> <base> <amplitude> <phase> <frequency> ===
 
:Stretches the texture coordinates with the given function. Stretching is defined as stretching the texture coordinate away from the center of the polygon and then compressing it towards the center of the polygon. (see Key Concepts for waveform parameter definitions).
 
:Stretches the texture coordinates with the given function. Stretching is defined as stretching the texture coordinate away from the center of the polygon and then compressing it towards the center of the polygon. (see Key Concepts for waveform parameter definitions).
:'''Example''':
 
<font color=green>// stretch coordinates using sin wave with 1.5 seconds cycle time</font>
 
<font color=blue>tcMod stretch</font> <font color=orange>sin</font> 1.2 0.8 0 1.5
 
  
 
=== tcMod transform &lt;m00&gt; &lt;m01&gt; &lt;m10&gt; &lt;m11&gt; &lt;t0&gt; &lt;t1&gt; ===
 
=== tcMod transform &lt;m00&gt; &lt;m01&gt; &lt;m10&gt; &lt;m11&gt; &lt;t0&gt; &lt;t1&gt; ===
Line 101: Line 98:
 
:S = s * m00 + t * m10 + t0
 
:S = s * m00 + t * m10 + t0
 
:T = s * m01 + t * m11 + t1
 
:T = s * m01 + t * m11 + t1
:This is for use by programmers. S stands for side coordinate (width), T stands for top (height).
+
:This is for use by programmers.
'''Example''':
+
<span style="color:green">// Transform that does nothing</span>
+
<span style="color:blue">tcMod</span> transform 1 0 0 1 0 1
+
<span style="color:green">// Shift texture up by 1/128 of it's height</span>
+
<span style="color:blue">tcMod</span> transform 1 0 0 1 0 0.0078125
+
  
 
=== tcMod turb &lt;base&gt; &lt;amplitude&gt; &lt;phase&gt; &lt;freq&gt; ===
 
=== tcMod turb &lt;base&gt; &lt;amplitude&gt; &lt;phase&gt; &lt;freq&gt; ===
 
:Applies turbulence to the texture coordinate. Turbulence is a back and forth churning and swirling effect on the texture.
 
:Applies turbulence to the texture coordinate. Turbulence is a back and forth churning and swirling effect on the texture.
:* ''base'' : Undefined.
 
:* ''amplitude'' : This is essentially the intensity of the disturbance or twisting and squiggling of the texture.
 
:* ''phase'' : See the explanation for phase under the deformVertexes keyword.
 
:* ''freq'' : Frequency. This value is expressed as repetitions or cycles of the wave per second. A value of one would cycle once per second. A value of 10 would cycle 10 times per second. A value of 0.1 would cycle once every 10 seconds.
 
 
:'''IMPORTANT NOTE''': This should be first tcMod in a stage because it is only software tcMod (all other ones transform texture matrix).
 
:'''IMPORTANT NOTE''': This should be first tcMod in a stage because it is only software tcMod (all other ones transform texture matrix).
 +
:* '''base''' : Undefined.
 +
:* '''amplitude''' : This is essentially the intensity of the disturbance or twisting and squiggling of the texture.
 +
:* '''phase''' : See the explanation for phase under the deformVertexes keyword.
 +
:* '''freq''' : Frequency. This value is expressed as repetitions or cycles of the wave per second. A value of one would cycle once per second. A value of 10 would cycle 10 times per second. A value of 0.1 would cycle once every 10 seconds.
  
 
=== tcMod page &lt;width&gt; &lt;height&gt; &lt;delay&gt; ===
 
=== tcMod page &lt;width&gt; &lt;height&gt; &lt;delay&gt; ===
Line 178: Line 170:
 
     }
 
     }
 
  }
 
  }
 
{{navigation footer|}}
 
{{finished}}
 

Please note that all contributions to Blood Wiki are considered to be released under the Creative Commons Attribution Share Alike (see BloodWiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)

This page is a member of 1 hidden category:

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox