Editing Darkplaces material system/Special Keywords
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{navigation title|General Keywords}} | {{navigation title|General Keywords}} | ||
+ | {{unfinished}} | ||
==Q3Map2 Specific Keywords== | ==Q3Map2 Specific Keywords== | ||
Line 29: | Line 30: | ||
:{{tip|Back shader is identical to q3map_cloneShader (with cloned shader having q3map_invert)}} | :{{tip|Back shader is identical to q3map_cloneShader (with cloned shader having q3map_invert)}} | ||
− | ====q3map_tcGen ivector | + | ====q3map_tcGen ivector ( Sx Sy Sz ) ( Tx Ty Tz )==== |
:Generate new texture coordinates for a surface. Projects a texture S units by T units along a chosen axis. q3map_tcGen vector ( 256 0 0 ) ( 0 256 0 ) will project a texture every 256 units in x, and every 256 units in y, along the z-axis. | :Generate new texture coordinates for a surface. Projects a texture S units by T units along a chosen axis. q3map_tcGen vector ( 256 0 0 ) ( 0 256 0 ) will project a texture every 256 units in x, and every 256 units in y, along the z-axis. | ||
Line 161: | Line 162: | ||
{{navigation footer|Stages}} | {{navigation footer|Stages}} | ||
− |