Editing Darkplaces material system/General Keywords

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{{tip|The <nowiki><div></nowiki> and <nowiki><amplitude></nowiki> parameters, when used in conjunction with liquid volumes like water should take into consideration how much the water will be moving. A large ocean area would have have massive swells (big div values) that rose and fell dramatically (big amplitude values). While a small, quiet pool may move very little.}}
 
{{tip|The <nowiki><div></nowiki> and <nowiki><amplitude></nowiki> parameters, when used in conjunction with liquid volumes like water should take into consideration how much the water will be moving. A large ocean area would have have massive swells (big div values) that rose and fell dramatically (big amplitude values). While a small, quiet pool may move very little.}}
  
==Engine renderer features==
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==Renderer features==
 
This keywords controls various renderer features.
 
This keywords controls various renderer features.
  
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===dpNoFog===
 
===dpNoFog===
 
Disables fog rendering for a surface.
 
Disables fog rendering for a surface.
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==Transparent surfaces==
  
 
===dpPolygonOffset &lt;factor&gt; &lt;offset&gt;===
 
===dpPolygonOffset &lt;factor&gt; &lt;offset&gt;===
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{{tip|mod_q3shader_default_polygonfactor and mod_q3shader_default_polygonoffset controls default values.}}
 
{{tip|mod_q3shader_default_polygonfactor and mod_q3shader_default_polygonoffset controls default values.}}
 
 
===dpTransparentSort <nowiki><sort></nowiki>===
 
===dpTransparentSort <nowiki><sort></nowiki>===
 
Rendering of blended materials requires software sorting to keep the depth order of geometry. This keyword changes default distance sorting to allow for special effects.
 
Rendering of blended materials requires software sorting to keep the depth order of geometry. This keyword changes default distance sorting to allow for special effects.
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==Physics==
 
==Physics==
This keywords controls parameters for game physics.
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This keywords controls various parameters used by game physics.
  
 
===dpMeshCollisions===
 
===dpMeshCollisions===

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