Darkplaces material system

From Blood Wiki
(Difference between revisions)
Jump to: navigation, search
m (Credits)
m
Line 1: Line 1:
Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists.
+
Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists. This reference contains all information needed to work with Darkplaces materials.
  
This reference contains all information needed to work with Darkplaces materials.
+
Since Darkplaces material system internals are quite close to [http://icculus.org/gtkradiant/documentation/Q3AShader_Manual/index.htm Quake 3 Shader System] and Blood Omnicide is using [http://q3map2.everyonelookbusy.net/shader_manual/ Q3Map2] to build maps, this reference is based on Quake 3/Q3map2 docs, but adapted and extended to Darkplaces way-of-things-done.
  
 
== Chapters ==
 
== Chapters ==
Line 11: Line 11:
 
#[[Darkplaces material system/Stages | Stages]]
 
#[[Darkplaces material system/Stages | Stages]]
 
</font>
 
</font>
 
== Materials used as a base for this reference ==
 
* [http://icculus.org/gtkradiant/documentation/Q3AShader_Manual/index.htm Quake 3 Shader Manual] by By Paul Jaquays and Brian Hook
 
* [http://q3map2.everyonelookbusy.net/shader_manual/ Q3Map2 Shader manual] by Obsidian and ydnar
 
  
 
__NOTOC__
 
__NOTOC__
 
[[Category:Darkplaces engine]]
 
[[Category:Darkplaces engine]]
 
{{finished}}
 
{{finished}}

Revision as of 21:53, 20 February 2013

Darkplaces material system is created to put more direct control over the surfaces qualities of textures into the hands of designers and artists. This reference contains all information needed to work with Darkplaces materials.

Since Darkplaces material system internals are quite close to Quake 3 Shader System and Blood Omnicide is using Q3Map2 to build maps, this reference is based on Quake 3/Q3map2 docs, but adapted and extended to Darkplaces way-of-things-done.

Chapters

  1. Introduction
  2. Key Concepts
  3. General Keywords
  4. Special Keywords
  5. Stages

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox