Darkplaces lighting/Additional options

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m (VorteX moved page Darkplaces lighting/Tweaking to Darkplaces lighting/Additional renderer options without leaving a redirect)

Revision as of 17:49, 9 August 2012

Darkplaces lighting | previous chapter: Light sources

Contents

Darkplaces lighting renderer have a bunch of misc options to tweak.

Optimizations

For best performance, all optimisations should be on.

 r_shadow_scissor : Use scissor optimization of light rendering (restricts rendering to the portion of the screen affected by the light)
 r_shadow_sortsurfaces : Improve performance by sorting illuminated surfaces by texture
 r_shadow_usebihculling : Use Bounding Interval Hierarchy for culling lit surfaces instead of Binary Space Partitioning

Light attenuation

This console variables change attenuation for all dynamic lights.

 r_shadow_lightattenuationdividebias : Controls the speed of light fading, 1 is default linear fade.
 r_shadow_lightattenuationlinearscale : Linear scale applied during attenuation, larger values will make lesser half-light zones
 r_shadow_lightintensityscale : Renders all lights brighter or darker
 r_shadow_lightradiusscale : Renders all world lights larger or smaller



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