Darkplaces lighting

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Darkplaces engine uses combined lighting model. Several lighting methods are implemented to give best results at cases they are aimed for. There is lots of tricks and options for lighting renderer. Clever usage of them will help designers to make fast-to-render and pretty maps.
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Lighting is one of the most important things to level design.
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Darkplaces engine combines several lighting techiques in order to get best performance and best looks. Because of that there is lots of options for lighting renderer. Clever usage of them will help designers to make fast-to-render and pretty maps.
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This reference will guide you in the deep dungeon of Darkplaces lighting methods, effects, tricks and quirks.
  
 
== Chapters ==
 
== Chapters ==

Revision as of 00:15, 6 August 2012

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Lighting is one of the most important things to level design.

Darkplaces engine combines several lighting techiques in order to get best performance and best looks. Because of that there is lots of options for lighting renderer. Clever usage of them will help designers to make fast-to-render and pretty maps.

This reference will guide you in the deep dungeon of Darkplaces lighting methods, effects, tricks and quirks.

Chapters

  1. Introduction
  2. Darkplaces lighting model
  3. Lighting methods
  4. Special effects
  5. Light sources
  6. Tweaking

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